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1Divine Orb9.3Chaos Orb

Forbidden Rites · 2026-10-20T15:00:00.000Z

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Path of Exile 2 · Mercenary Ascendancy

Witchhunter Ascendancy Nodes and Skills

Explore the complete published Witchhunter Ascendancy tree, including 16 notable, path and choice nodes with their effects and granted skills.

Browse all POE2 Ascendancies
Passive & Ascendancy / Mercenary Witchhunter
Witchhunter, Mercenary Ascendancy portrait

Witchhunter

Mercenary Ascendancy

Witchhunter Ascendancy node positions

Obsessive Rituals

Notable
  • 15% inc. Armour and ER15% increased Armour and Evasion Rating
  • Grants Skill: Sorcery WardGrants Skill: Sorcery Ward
  • 50% less Armour and ER50% less Armour and Evasion Rating
Sorcery Ward
SpellBuff
Level
(1 - 20)(1 - 20)
Cast Time
1.00 sec1.00 sec

Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

  • Barrier recharges after (6.1 - 8) secondsBarrier recharges after (6.1 - 8) seconds
  • Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000
  • Q20: Barrier can take Ele.Dmg equal to +5% of your Armour and ERBarrier can take Elemental Damage equal to +5% of your Armour and Evasion Rating

Witchbane

Notable
  • 6% inc. CDRR6% increased Cooldown Recovery Rate
  • Enemies have Maximum Concentration equal to 30% of their Maximum LifeEnemies have Maximum Concentration equal to 30% of their Maximum Life
  • Break enemy Concentration on Hit equal to 100% of Dmg DealtBreak enemy Concentration on Hit equal to 100% of Damage Dealt
  • Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 secondsEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds

Zealous Inquisition

Notable
  • 8% inc. AoE8% increased Area of Effect
  • 10% chance for Enemies you Kill to Explode, dealing 100%10% chance for Enemies you Kill to Explode, dealing 100%
  • of their max Life as Phys.Dmgof their maximum Life as Physical Damage
  • Chance is doubled against Undead and DemonsChance is doubled against Undead and Demons

Ceremonial Ablution

Notable
  • 15% inc. Armour and ER15% increased Armour and Evasion Rating
  • Sorcery Ward's Barrier can also take Physical and Chaos.Dmg from HitsSorcery Ward's Barrier can also take Physical and Chaos Damage from Hits

No Mercy

Notable
  • 6% inc. CDRR6% increased Cooldown Recovery Rate
  • Deal up to 40% more Dmg to Enemies based on their missing ConcentrationDeal up to 40% more Damage to Enemies based on their missing Concentration

Weapon Master

Notable
  • 6% inc. CDRR6% increased Cooldown Recovery Rate

Judge, Jury, and Executioner

Notable
  • 35% inc. Dmg with Hits against Enemies that are on Low Life35% increased Damage with Hits against Enemies that are on Low Life
  • Decimating StrikeDecimating Strike

Pitiless Killer

Notable
  • 35% inc. Dmg with Hits against Enemies that are on Low Life35% increased Damage with Hits against Enemies that are on Low Life
  • Culling StrikeCulling Strike

Witchhunter is part of the published POE2 Main V2 Ascendancy catalog. Generated .