 | The Chosen Path |  | 1 | EssenceEssence
Essence monsters are powerful monsters trapped in crystallised corruption.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
Any monsters with Essences ModifiersMonster Modifiers
Magic and Rare Monsters have Modifiers which will augment them in many ways, making them more rewarding, but also more powerful and deadly. Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters have up to 4 by default.
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped, and can grant the Monster additional abilities or permanant buffs.
Monster Modifier Chance increases the potential number of Rare Monster Modifiers with each modifier above 4 requiring twice as much Modifier Chance. Monster Modifier Chance above the maximum number of modifiers increases the chance Rare monsters will have maximum modifiers.
Other mechanics such as Azmeri Spirits, Essences and Delirium can add additional Monster Modifiers to monsters of any rarity. drop an additional Essence of that type., Rogue ExileRogue Exile
Rogue Exiles are dangerous foes that wander Wraeclast and Maps. They have access to the same Skills, Items, and Uniques that you do. This can make them very formidable opponents - however, if they can be defeated they will drop a full set of gear, including any UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. equipment that they were using in combat. If any Rogue Exile manages to defeat you, they will portal away, taking their equipment with them., ShrineShrine
Shrines are Precursor Artifacts that empower monsters with its PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. with various effects. Defeat all the monsters WorshippingShrine Worship
Shrines are found with multiple packs of monsters Worshipping the Shrine.
Other monsters may be affected by the Shrine's Presence but do not count as Worshippers. the Shrine and interact with it to temporarily gain the power for yourself., StrongboxStrongbox
Strongboxes are locked chests that contain various items.
Attempting to unlock a Strongbox will unleash PacksPack
A Pack Monster or Minion is a Monster that naturally spawns as a part of a Monster Pack in areas or from mechanics like Strongboxes.
Modifiers to Pack Size also provide a chance that there is an Additional Rare Monster in the Pack.
Monsters summoned or created by other Monsters do not count as Pack Monsters or Minions. of monsters that must be defeated in order to get the items within.
Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively.
Most Strongboxes can be opened a single time. Some sources may allow you to open Strongboxes an additional time, these only apply to Strongboxes which return to an openable state after first opening, and do not apply if the Strongbox already allows multiple openings., Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced., Summoning CircleSummoning Circle
Activating a Summoning Circle will cause a Boss to be spawned.
If an area contains more than one Summoning Circle it will contain runes to reactivate the Summoning Circle instead of additional Summoning Circles. | Applies to Level 70 + Areas Requires completing the Eastern or Western Gateway Choice (pick 1): 100 % increased chance of a certain content type Option 1: EssencesEssence
Essence monsters are powerful monsters trapped in crystallised corruption.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
Any monsters with Essences ModifiersMonster Modifiers
Magic and Rare Monsters have Modifiers which will augment them in many ways, making them more rewarding, but also more powerful and deadly. Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters have up to 4 by default.
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped, and can grant the Monster additional abilities or permanant buffs.
Monster Modifier Chance increases the potential number of Rare Monster Modifiers with each modifier above 4 requiring twice as much Modifier Chance. Monster Modifier Chance above the maximum number of modifiers increases the chance Rare monsters will have maximum modifiers.
Other mechanics such as Azmeri Spirits, Essences and Delirium can add additional Monster Modifiers to monsters of any rarity. drop an additional Essence of that type. Option 2: Rogue ExilesRogue Exile
Rogue Exiles are dangerous foes that wander Wraeclast and Maps. They have access to the same Skills, Items, and Uniques that you do. This can make them very formidable opponents - however, if they can be defeated they will drop a full set of gear, including any UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. equipment that they were using in combat. If any Rogue Exile manages to defeat you, they will portal away, taking their equipment with them. Option 3: Summoning CirclesSummoning Circle
Activating a Summoning Circle will cause a Boss to be spawned.
If an area contains more than one Summoning Circle it will contain runes to reactivate the Summoning Circle instead of additional Summoning Circles. Option 4: ShrinesShrine
Shrines are Precursor Artifacts that empower monsters with its PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. with various effects. Defeat all the monsters WorshippingShrine Worship
Shrines are found with multiple packs of monsters Worshipping the Shrine.
Other monsters may be affected by the Shrine's Presence but do not count as Worshippers. the Shrine and interact with it to temporarily gain the power for yourself. Option 5: Strongboxes Option 6: Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | Azmeri Spirit and Strongbox Chance |  | 2 | StrongboxStrongbox
Strongboxes are locked chests that contain various items.
Attempting to unlock a Strongbox will unleash PacksPack
A Pack Monster or Minion is a Monster that naturally spawns as a part of a Monster Pack in areas or from mechanics like Strongboxes.
Modifiers to Pack Size also provide a chance that there is an Additional Rare Monster in the Pack.
Monsters summoned or created by other Monsters do not count as Pack Monsters or Minions. of monsters that must be defeated in order to get the items within.
Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively.
Most Strongboxes can be opened a single time. Some sources may allow you to open Strongboxes an additional time, these only apply to Strongboxes which return to an openable state after first opening, and do not apply if the Strongbox already allows multiple openings., Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | 20 % (max: 40%) increased chance of Strongboxes 20 % (max: 40%) increased chance of Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | Azmeri Spirit and Shrine Chance |  | 1 | ShrineShrine
Shrines are Precursor Artifacts that empower monsters with its PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. with various effects. Defeat all the monsters WorshippingShrine Worship
Shrines are found with multiple packs of monsters Worshipping the Shrine.
Other monsters may be affected by the Shrine's Presence but do not count as Worshippers. the Shrine and interact with it to temporarily gain the power for yourself., Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | 20 % increased chance of ShrinesShrine
Shrines are Precursor Artifacts that empower monsters with its PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. with various effects. Defeat all the monsters WorshippingShrine Worship
Shrines are found with multiple packs of monsters Worshipping the Shrine.
Other monsters may be affected by the Shrine's Presence but do not count as Worshippers. the Shrine and interact with it to temporarily gain the power for yourself. 20 % increased chance of Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | Overlord's Influence |  | 1 | ShrineShrine
Shrines are Precursor Artifacts that empower monsters with its PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. with various effects. Defeat all the monsters WorshippingShrine Worship
Shrines are found with multiple packs of monsters Worshipping the Shrine.
Other monsters may be affected by the Shrine's Presence but do not count as Worshippers. the Shrine and interact with it to temporarily gain the power for yourself., StrongboxStrongbox
Strongboxes are locked chests that contain various items.
Attempting to unlock a Strongbox will unleash PacksPack
A Pack Monster or Minion is a Monster that naturally spawns as a part of a Monster Pack in areas or from mechanics like Strongboxes.
Modifiers to Pack Size also provide a chance that there is an Additional Rare Monster in the Pack.
Monsters summoned or created by other Monsters do not count as Pack Monsters or Minions. of monsters that must be defeated in order to get the items within.
Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively.
Most Strongboxes can be opened a single time. Some sources may allow you to open Strongboxes an additional time, these only apply to Strongboxes which return to an openable state after first opening, and do not apply if the Strongbox already allows multiple openings., Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced., Map BossMap Boss
Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards.
Defeating the Map Boss will complete the Map. | Applies to Level 70 + Areas Requires completing the Western Enigma Chamber Choice (pick 1): Add additional content to areas with Powerful Map Bosses Option 1: 1 additional Strongboxes Option 2: 1 additional ShrinesShrine
Shrines are Precursor Artifacts that empower monsters with its PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. with various effects. Defeat all the monsters WorshippingShrine Worship
Shrines are found with multiple packs of monsters Worshipping the Shrine.
Other monsters may be affected by the Shrine's Presence but do not count as Worshippers. the Shrine and interact with it to temporarily gain the power for yourself. Option 3: 1 additional Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | Grass Biome: Azmeri Spirit Chance |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced., BiomeBiome
Biomes are found throughout Endgame Maps.
Grass, Forest, Swamp, Desert, Mountain and Water Biomes are all commonly found.
Cities and special biomes are less likely to be encountered. | Grass Areas have 60 % increased chance to contain Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | Whispers of the Waving Grains |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced., BiomeBiome
Biomes are found throughout Endgame Maps.
Grass, Forest, Swamp, Desert, Mountain and Water Biomes are all commonly found.
Cities and special biomes are less likely to be encountered. | 50 % increased chance for Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. in Grass Areas to be Sacred SpiritsSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. |
 | Moths to the Flame |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced., Summoning CircleSummoning Circle
Activating a Summoning Circle will cause a Boss to be spawned.
If an area contains more than one Summoning Circle it will contain runes to reactivate the Summoning Circle instead of additional Summoning Circles., BiomeBiome
Biomes are found throughout Endgame Maps.
Grass, Forest, Swamp, Desert, Mountain and Water Biomes are all commonly found.
Cities and special biomes are less likely to be encountered. | Summoning CirclesSummoning Circle
Activating a Summoning Circle will cause a Boss to be spawned.
If an area contains more than one Summoning Circle it will contain runes to reactivate the Summoning Circle instead of additional Summoning Circles. in Grass Areas have a 20 % chance to also summon an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | Forest Biome: Azmeri Spirit Chance |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced., BiomeBiome
Biomes are found throughout Endgame Maps.
Grass, Forest, Swamp, Desert, Mountain and Water Biomes are all commonly found.
Cities and special biomes are less likely to be encountered. | Forest Areas have 60 % increased chance to contain Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | The Hunt Goes On |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced., BiomeBiome
Biomes are found throughout Endgame Maps.
Grass, Forest, Swamp, Desert, Mountain and Water Biomes are all commonly found.
Cities and special biomes are less likely to be encountered. | 10 % chance for Rare Beasts in Forest Areas to be PossessedPossessed
A Possessed monster is a Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has had an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. monsters were defeated leading up to possession. by a random Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | Burst of Energy |  | 1 | EssenceEssence
Essence monsters are powerful monsters trapped in crystallised corruption.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
Any monsters with Essences ModifiersMonster Modifiers
Magic and Rare Monsters have Modifiers which will augment them in many ways, making them more rewarding, but also more powerful and deadly. Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters have up to 4 by default.
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped, and can grant the Monster additional abilities or permanant buffs.
Monster Modifier Chance increases the potential number of Rare Monster Modifiers with each modifier above 4 requiring twice as much Modifier Chance. Monster Modifier Chance above the maximum number of modifiers increases the chance Rare monsters will have maximum modifiers.
Other mechanics such as Azmeri Spirits, Essences and Delirium can add additional Monster Modifiers to monsters of any rarity. drop an additional Essence of that type., Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | PossessedPossessed
A Possessed monster is a Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has had an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. monsters were defeated leading up to possession. EssenceEssence
Essence monsters are powerful monsters trapped in crystallised corruption.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
Any monsters with Essences ModifiersMonster Modifiers
Magic and Rare Monsters have Modifiers which will augment them in many ways, making them more rewarding, but also more powerful and deadly. Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters have up to 4 by default.
Each Monster Modifier grants at least 100% increased Rarity of Items Dropped, and can grant the Monster additional abilities or permanant buffs.
Monster Modifier Chance increases the potential number of Rare Monster Modifiers with each modifier above 4 requiring twice as much Modifier Chance. Monster Modifier Chance above the maximum number of modifiers increases the chance Rare monsters will have maximum modifiers.
Other mechanics such as Azmeri Spirits, Essences and Delirium can add additional Monster Modifiers to monsters of any rarity. drop an additional Essence of that type. Monsters release SpiritsSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. on death |
 | The Deadliest Hunt |  | 1 | Rogue ExileRogue Exile
Rogue Exiles are dangerous foes that wander Wraeclast and Maps. They have access to the same Skills, Items, and Uniques that you do. This can make them very formidable opponents - however, if they can be defeated they will drop a full set of gear, including any UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. equipment that they were using in combat. If any Rogue Exile manages to defeat you, they will portal away, taking their equipment with them., Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. Possess a Rogue ExileRogue Exile
Rogue Exiles are dangerous foes that wander Wraeclast and Maps. They have access to the same Skills, Items, and Uniques that you do. This can make them very formidable opponents - however, if they can be defeated they will drop a full set of gear, including any UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. equipment that they were using in combat. If any Rogue Exile manages to defeat you, they will portal away, taking their equipment with them. in the area when PossessedPossessed
A Possessed monster is a Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has had an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. monsters were defeated leading up to possession. Non-Unique Monsters are slain |
 | Curious Spirits |  | 1 | ShrineShrine
Shrines are Precursor Artifacts that empower monsters with its PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. with various effects. Defeat all the monsters WorshippingShrine Worship
Shrines are found with multiple packs of monsters Worshipping the Shrine.
Other monsters may be affected by the Shrine's Presence but do not count as Worshippers. the Shrine and interact with it to temporarily gain the power for yourself., Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | ShrinesShrine
Shrines are Precursor Artifacts that empower monsters with its PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. with various effects. Defeat all the monsters WorshippingShrine Worship
Shrines are found with multiple packs of monsters Worshipping the Shrine.
Other monsters may be affected by the Shrine's Presence but do not count as Worshippers. the Shrine and interact with it to temporarily gain the power for yourself. have a 10 % chance to release an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. , the ShrineShrine
Shrines are Precursor Artifacts that empower monsters with its PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. with various effects. Defeat all the monsters WorshippingShrine Worship
Shrines are found with multiple packs of monsters Worshipping the Shrine.
Other monsters may be affected by the Shrine's Presence but do not count as Worshippers. the Shrine and interact with it to temporarily gain the power for yourself. Buff is reapplied when it Possesses a monster |
 | Sacred Sap |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | Applies to Level 70 + Areas Requires completing the Eastern or Western Gateway Choice (pick 1): Select a Sacred or EmpoweredEmpowered
Monster has 25% increased Damage and 50% increased Life Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. Bonus Option 1: 25 % increased chance for Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. in your Maps to be Sacred SpiritsSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. Option 2: When a Monster is PossessedPossessed
A Possessed monster is a Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has had an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. monsters were defeated leading up to possession. by a Sacred SpiritSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. it is also PossessedPossessed
A Possessed monster is a Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has had an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. monsters were defeated leading up to possession. by another random SpiritSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. Option 3: 50 % increased Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. empowermentEmpowerment
Empowering a Map BossMap Boss
Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards.
Defeating the Map Boss will complete the Map. upgrades it to a Powerful Map BossPowerful Map Boss
Powerful Map Bosses are Map Bosses that are even more difficult and drop even better rewards.
Powerful Map Bosses frequently drop Waystones one Tier higher. when defeating Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has been passed through by an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced.. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. monster more rewarding. Monsters |
 | Unseen Rivers |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | Choice (pick 1): 100 % increased chance to encounter certain Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. Does not impact chance to encounter Sacred SpiritsSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. Option 1: Primal SpiritsPrimal Spirit
Primal Spirits are a type of Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced..
Monsters InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. or PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. by Primal Spirits deal increased damage, in addition to any bonuses from the specific spirit type.
Monsters PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. by Primal Spirits drop IntelligenceIntelligence
Intelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. items. map sacred spiritSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. chance +% hidden 33 Option 2: Wild SpiritsWild Spirit
Wild Spirits are a type of Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced..
Monsters InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. or PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. by Wild Spirits gain increased ToughnessToughness
The higher toughness a monster has, the less damage it takes. A monster with 100% increased toughness takes 50% less damage, a monster with 200% increased toughness takes 67% less damage, and so on.
Negative toughness instead causes the monster to take more damage. A monster with 100% reduced toughness takes 100% more damage, a monster with 200% reduced toughness takes 200% more damage, and so on.
Effectively, each 100% of toughness halves the damage a monster takes, and each -100% toughness doubles the damage a monster takes., in addition to any bonuses from the specific spirit type.
Monsters PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. by Wild Spirits drop StrengthStrength
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. items. map sacred spiritSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. chance +% hidden 33 Option 3: Vivid SpiritsVivid Spirit
Vivid Spirits are a type of Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced..
Monsters InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. or PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. by Vivid Spirits gain increased Skill Speed, in addition to any bonuses from the specific spirit type.
Monsters PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. by Vivid Spirits drop DexterityDexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated. items. map sacred spiritSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. chance +% hidden 33 |
 | Hunt the Apex |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced., Map BossMap Boss
Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards.
Defeating the Map Boss will complete the Map. | Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. may Possess Map Bosses |
 | Those Who Hear |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | PossessedPossessed
A Possessed monster is a Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has had an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. monsters were defeated leading up to possession. Monsters have 50 % increased chance to drop IdolsIdol
Idols are a type of AugmentAugment
Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. fashioned by the Azmeri. |
 | The Chosen Children |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | PossessedPossessed
A Possessed monster is a Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has had an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. monsters were defeated leading up to possession. Monsters have 50 % increased chance to drop a Rite of Passage |
 | Spill the Sap |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | 50 % increased Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. empowermentEmpowerment
Empowering a Map BossMap Boss
Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards.
Defeating the Map Boss will complete the Map. upgrades it to a Powerful Map BossPowerful Map Boss
Powerful Map Bosses are Map Bosses that are even more difficult and drop even better rewards.
Powerful Map Bosses frequently drop Waystones one Tier higher. when defeating Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has been passed through by an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced.. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. monster more rewarding. Magic Monsters |
 | Quickened Flow |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | PossessedPossessed
A Possessed monster is a Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has had an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. monsters were defeated leading up to possession. Monsters have 25 % chance to release SpiritsSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. on death |
 | Spoils of the Hunt |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | 15 % increased RarityRarity
ItemItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items. or MonsterMonster Rarity
Monster Rarity increases the chance for monsters to be Rare and Magic.
Monster Rarity also increases Monster Modifier Chance for Rare Monsters. rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. of Items dropped by Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has been passed through by an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced.. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. monster more rewarding. Monsters |
 | Worthy Hunter |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. may be the Sacred Cunning Fox |
 | Viridi's Sacrifice |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | +50 % to minimum empowermentEmpowerment
Empowering a Map BossMap Boss
Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards.
Defeating the Map Boss will complete the Map. upgrades it to a Powerful Map BossPowerful Map Boss
Powerful Map Bosses are Map Bosses that are even more difficult and drop even better rewards.
Powerful Map Bosses frequently drop Waystones one Tier higher. of Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | Grip of the Wilds |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | 50 % increased maximumMaximum
The maximum value of this modifier is applied to the whole modifier, including the constant part. empowermentEmpowerment
Empowering a Map BossMap Boss
Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards.
Defeating the Map Boss will complete the Map. upgrades it to a Powerful Map BossPowerful Map Boss
Powerful Map Bosses are Map Bosses that are even more difficult and drop even better rewards.
Powerful Map Bosses frequently drop Waystones one Tier higher. of Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | Light of the Draíocht |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. have 50 % increased Influence Area 25 % increased Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. empowermentEmpowerment
Empowering a Map BossMap Boss
Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards.
Defeating the Map Boss will complete the Map. upgrades it to a Powerful Map BossPowerful Map Boss
Powerful Map Bosses are Map Bosses that are even more difficult and drop even better rewards.
Powerful Map Bosses frequently drop Waystones one Tier higher. when defeating Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has been passed through by an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced.. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. monster more rewarding. Monsters |
 | Spirit-Touched Spoils |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | 20 % increased RarityRarity
ItemItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items. or MonsterMonster Rarity
Monster Rarity increases the chance for monsters to be Rare and Magic.
Monster Rarity also increases Monster Modifier Chance for Rare Monsters. rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. of Items dropped by PossessedPossessed
A Possessed monster is a Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has had an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. monsters were defeated leading up to possession. Monsters |
 | Azmeri Spirit Chance |  | 8 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | 40 % (max: 320%) increased chance of Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. |
 | Cleansed Areas: Sacred Spirit Chance |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | 50 % increased chance for Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. in CleansedCleansed
The Corruption in this area has been Cleansed, which may add an additional modifier to the area.
Cleansed areas also contain monsters twisted by the disruption of power in the area. Areas to be Sacred SpiritsSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. can have differing amounts of available Spirit, due to weapons with Spirit (such as SceptresSceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.), Weapon Set Passive SkillsWeapon Set Passive Skill Points
Weapon Set Passive Skill Points can be allocated differently in each of your Weapon Set Passive Trees, including your default Passive Tree., or PersistentPersistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that are active in specific Weapon SetsWeapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.. |
 | Pandora's Box |  | 1 | StrongboxStrongbox
Strongboxes are locked chests that contain various items.
Attempting to unlock a Strongbox will unleash PacksPack
A Pack Monster or Minion is a Monster that naturally spawns as a part of a Monster Pack in areas or from mechanics like Strongboxes.
Modifiers to Pack Size also provide a chance that there is an Additional Rare Monster in the Pack.
Monsters summoned or created by other Monsters do not count as Pack Monsters or Minions. of monsters that must be defeated in order to get the items within.
Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively.
Most Strongboxes can be opened a single time. Some sources may allow you to open Strongboxes an additional time, these only apply to Strongboxes which return to an openable state after first opening, and do not apply if the Strongbox already allows multiple openings., Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | PossessedPossessed
A Possessed monster is a Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has had an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding. monsters were defeated leading up to possession. Strongboxes release the Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. when opened |
 | Living Metal |  | 1 | StrongboxStrongbox
Strongboxes are locked chests that contain various items.
Attempting to unlock a Strongbox will unleash PacksPack
A Pack Monster or Minion is a Monster that naturally spawns as a part of a Monster Pack in areas or from mechanics like Strongboxes.
Modifiers to Pack Size also provide a chance that there is an Additional Rare Monster in the Pack.
Monsters summoned or created by other Monsters do not count as Pack Monsters or Minions. of monsters that must be defeated in order to get the items within.
Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively.
Most Strongboxes can be opened a single time. Some sources may allow you to open Strongboxes an additional time, these only apply to Strongboxes which return to an openable state after first opening, and do not apply if the Strongbox already allows multiple openings., Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. | Azmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. may seek out and Possess Strongboxes |
 | Freed From Corruption |  | 1 | Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced., CorruptionCorruption
Contains Corruption, which may add an additional modifier to the area.
Corrupted Areas cause slain monsters to Coalesce CorruptionCoalesced Corruption
Monsters slain close together have a chance to merge together and manifest powerful Monsters. to manifest powerful monsters. | 50 % increased Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters the Spirit comes into contact with become Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding., while Rare or UniqueRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monsters will be PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession..
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced. empowermentEmpowerment
Empowering a Map BossMap Boss
Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards.
Defeating the Map Boss will complete the Map. upgrades it to a Powerful Map BossPowerful Map Boss
Powerful Map Bosses are Map Bosses that are even more difficult and drop even better rewards.
Powerful Map Bosses frequently drop Waystones one Tier higher. when defeating Spirit-InfluencedSpirit-Influenced
A Spirit-Influenced monster is a Normal or MagicRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. monster that has been passed through by an Azmeri SpiritAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced.. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them. Defeating Spirit-Influenced monsters makes the resulting PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. monster more rewarding. Monsters in CleansedCleansed
The Corruption in this area has been Cleansed, which may add an additional modifier to the area.
Cleansed areas also contain monsters twisted by the disruption of power in the area. Areas |