
Official 0.5.5 infographic covering Forbidden Rites, the Trial of Chaos rework, faster Fortress completion, Runes of Aldur going core, Wildwood encounters, Soul Cores, Abyssal Ravines, and Expedition Tablets.
POE1 Open SPA 
Official 0.5.5 infographic covering Forbidden Rites, the Trial of Chaos rework, faster Fortress completion, Runes of Aldur going core, Wildwood encounters, Soul Cores, Abyssal Ravines, and Expedition Tablets.
As of 8 September 2026
Forbidden Rites launched on 4 September. GGG’s ten published 0.5.5 hotfixes address progression rewards, missing drops, encounter bugs and crashes.
The Vessel of Kulemak now awards Abyss Atlas Passive points when the map is completed by taking the ring or defeating the boss’s final form. GGG also fixed missing Expedition Tablet drops from Unearthed Expedition monsters and restored Journey to the East drops.
Trial of Chaos Ascendancy points now require players to be present when the boss dies. Other fixes address the Manor Ramparts entrance after freeing Leitis, the Great White One’s underground movement during Ritual, and incorrect Expedition site generation in Ocean biomes. These patches also fix four instance crashes and four client crashes.
Official Hotfix 7 ↗ · Official Hotfix 8 ↗ · Official Hotfix 9 ↗
Hotfix 4 re-enabled the Atzoatl Map Device and fixed Lost-men Zealots becoming invulnerable when revived in Ritual. The full 0.5.5 patch notes remain the reference for the launch changes.
Duelist is scheduled for the separate 1.0 release on 11 December and is not part of 0.5.5.
Individual creator perspectives, alongside GGG’s confirmed fixes.
GhazzyTV discusses bugs and criticism of the current league start. These are his views; the official notes above identify confirmed fixes.
Chapters cover increased difficulty, leveling zones, the leveling setup and obtaining Grim Pillars.
Chapters cover Expedition, weapon-set passives, equipment upgrades, Atlas Master choices and the Atlas tree.
The description identifies Zizaran and Steelmage beginning their SSF league in 0.5.5 Forbidden Rites.
Summary of the official September 2 patch notes. Follow the source link for exact numeric changes and every individual fix.
| Area | What changed | Practical impact |
|---|---|---|
| Forbidden Rites event league | Campaign Rituals, chained boss Rituals and eight event challenges | Fresh economy with levelling rewards, escalating boss waves and exclusive challenge cosmetics |
| Ritual | Party tribute, personal reward pools, Darkwood Flowers and a new Ritual notable | Party members participate directly; Darkwood can be added to Atlas maps |
| Trial of Chaos | Runs can be left and resumed, room chests added, rewards reworked and traversal accelerated | Less all-or-nothing friction and a clearer currency/Soul Core reward loop |
| Runes of Aldur goes core | Expedition begins in Act 4; Farrow, the Verisium Anvil and Expedition Tablets enter Standard and Forbidden Rites | The league system remains relevant outside the original Runes of Aldur league |
| Endgame | Abyssal Ravines, faster Fortress credit, retryable Corrupted Nexus maps and Atlas/boss tuning | Atlas progression is faster and several failed-state or resistance pain points are reduced |
| League content | Azmeri Spirit release rules, Atlas notable changes and a new Expedition Relic Runeshape recipe | Existing league systems receive targeted reward and behaviour adjustments |
| Interface | Currency Exchange stash/inventory toggle, waypoint origin marker, Atlas point alert, chat challenge count and Flux before/after values | More state is visible before committing an action or leaving a screen |
| Microtransactions | Invisible Dye support for Focuses and dynamic Azmeri effects | Existing cosmetics cover more equipment and attribute states |
| Bug fixes | Encounter, Atlas, skill, controller, audio, animation and crash fixes | The official source remains the canonical line-by-line fix list |
These are fixes listed in the official Bug Fixes section. Recheck real post-launch tooltips before treating a corrected interaction as a final build recommendation.
| System | Fixed behavior | Who should retest |
|---|---|---|
| Alternate weapon sets | Skills can no longer be used without the corresponding weapon swap | Weapon-set automation and multi-weapon builds |
| Inactive-set Auras and Supports | Auras and Support Gems from an inactive Weapon Set no longer remain applied | Reservation and support setups split between weapon sets |
| Unique-granted skills | A skill granted by a Unique item can no longer use non-Unique weapons equipped in another Weapon Set | Builds satisfying a granted skill's weapon requirement through the inactive set |
| Projectile splitting | Split projectiles no longer aim sharply into the ground in WASD mode | Skills whose split projectiles previously failed to reach secondary targets |
| Azmerian Swarms | Can now be supported by and affected by Melee Splash | Spirit Walker and swarm-focused setups |
| Ferocious Roar | Damage modifier scaling is corrected at gem level 20 and above | High-level Ferocious Roar users |
| Legacy of Chernobog | Its Pillar damage modifier now stacks correctly with Chernobog's Pillar | Chernobog interaction builds |
| Chaos Ignite | Chaos-damage Ignites can now ignite Oil Ground | Fire/Chaos conversion and Oil Ground setups |
| Flash Grenade quality | Advanced Thaumaturgy now displays both extra Lightning and extra Cold damage | Gemling Legionnaire review; this is a display correction |
| Crossbow basic attack | Incorrect Area tag removed | Crossbow tag-dependent support and modifier checks |
The four icons are extracted from the current POE2 client. Ritual Tablets can roll modifiers that increase the number of wisps found in Wildwood areas.
| Icon | Wisp | Confirmed map effect | Status |
|---|---|---|---|
| Primal Wisp | Can upgrade Normal monsters to Magic monsters. | Reveal-confirmed | |
| Vivid Wisp | Can add additional modifiers to Rare monsters. | Reveal-confirmed | |
| Wild Wisp | Adds Item Rarity to drops from all monsters. | Reveal-confirmed | |
| Sacred Wisp | Unknown. The reveal confirms the rare fourth type but intentionally does not reveal its effect. | Unresolved |
| Step | Action | Result |
|---|---|---|
| 1 | Buy a Sacred Bloom from endgame Ritual rewards. | A map-applicable Wildwood access item. |
| 2 | Apply the Bloom to an Endgame Map and enter the Wildwood from the map start. | A timed exploration area opens. |
| 3 | Follow trails and collect any combination of Primal, Vivid, Wild and rare Sacred Wisps. | Common wisp effects can stack; Sacred remains unknown. |
| 4 | Leave the Wildwood and finish the map. | Collected wisps empower map monsters and improve rewards according to their type. |

Adds a Kalguuran Expedition to a Map
10 uses remaining
Available in Standard and Forbidden Rites.
Map objective Complete the Kalguuran Expedition
| Effect |
|---|
| (8-12)% increased Rarity of Items found in Map |
| Map has (15-20)% increased Monster Rarity |
| (12-18)% increased Experience gain in Map |
| (25-35)% increased Gold found in Map |
| (5-7)% increased Pack Size in Map |
| % increased Quantity of Waystones found in Map, Map contains 1 additional Azmeri Spirits |
| % increased Quantity of Waystones found in Map, Map is inhabited by 1 additional Rogue Exiles |
| Map contains (2-3) additional Rare Chests |
| Map contains 1 additional Essences,% increased Quantity of Waystones found in Map |
| Map contains 1 additional Summoning Circles |
| Map has (25-35)% increased number of Rare Monsters |
| Map has (30-40)% increased Magic Monsters |
| Monsters have (10-15)% increased Effectiveness |
| Effect |
|---|
| (15-25)% increased Expedition Monster Rarity in Map, expedition elite pack size +% [20] |
| Expeditions have + (30-40)% Surpassing chance to contain an additional Verisium Remnant |
| Monsters from Verisium Remnants drop (15-25)% increased Verisium |
| Verisium Remnants have + (25-35)% chance to add an additional Runic Modifier in Map |
| (15-25)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Map |
| (5-10)% increased Expedition Explosive Area of Effect in Map |
| Expeditions contain (1-2) Additional Bosses encased in ice in Map |
| Expeditions contain (1-2) Additional Verisium Sentries in Map |
| Expeditions contain (1-2) buried Strongboxes in Map |
| Expeditions contain (1-2) Vaal Relics in Map |
| Expeditions have + (30-40)% Surpassing chance to Duplicate Runic Monsters in Map |
| Map contains (15-25)% increased number of Runic Monster Markers |
| The first (1-2) unearthed Runic Monsters will be Rare Monsters in Map |
| (30-40)% increased Quantity of Waystones found in Map |
| % reduced Pack Size in Map,% increased Quantity of Waystones found in Map, Map contains 1 additional Shrines |
| % reduced Pack Size in Map,% increased Quantity of Waystones found in Map, Map contains 1 additional Strongboxes |
| Map has (1-2) additional random Modifiers |
| Map has (70-100)% increased chance to contain a Summoning Circle |
| Map has (70-100)% increased chance to contain Azmeri Spirits |
| Map has (70-100)% increased chance to contain Essences |
| Map has (70-100)% increased chance to contain Rogue Exiles |
| Map has (70-100)% increased chance to contain Shrines |
| Map has (70-100)% increased chance to contain Strongboxes |
| Unique Monsters have 1 additional Rare Modifiers |
GGPK 4.5.5.1 SoulCores and client stat descriptions. All listed cores have Limit 1. Required level is the equipment-use requirement, not the drop level. Vizoma has separate martial-weapon and wand/staff effects.
| Soul Core | Req. lvl | Limit | Socket | Effect |
|---|---|---|---|---|
| 50 | 1 | Weapon | +1 to Level of all Totem Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Curse Skills | |
| 50 | 1 | Weapon | +1 to Level of all Mark Skills | |
| 50 | 1 | Weapon | +1 to Level of all Warcry Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Herald Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Strike Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Nova Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Slam Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Grenade Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Hazard Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Plant Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Wind Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Storm Skill Gems | |
| 50 | 1 | Helmets | 1% increased Spirit for each Corrupted Item Equipped; Corrupting will always result in change | |
| 50 | 1 | Body Armours | 1% increased Maximum Life for each Corrupted Item Equipped; Corrupting will always result in change | |
| 50 | 1 | Gloves | 1% increased Skill Speed for each Corrupted Item Equipped; Corrupting will always result in change | |
| 50 | 1 | Boots | +2% to Chaos Resistance for each Corrupted Item Equipped; Corrupting will always result in change | |
| 0 | 1 | Martial Weapon | +150 to Accuracy Rating | |
| 0 | 1 | Wand or Staff | 30% increased Critical Hit Chance for Spells |
Rows are summarized from official 0.5.4 patch notes and are written as a checklist for live verification.
This second table is intentionally broad so the patch can be audited beyond Expedition without losing the Expedition-first focus.
| Update | What changed | Check in patch |
|---|---|---|
| Expedition Atlas Passive Tree | A dedicated Expedition Atlas Passive Skill Tree was added. Points come from defeating each boss in The Grand Expedition questline. | Confirm point count, boss order, and whether books appear as Runic Book of Knowledge I-IV in the current quest reward flow. |
| Liquid Verisium | New currency that immediately starts a Runic Remnant Encounter with a random Runic Inscription. It is bought from Farrow with Verisium after allocating Feeling Lucky? on the Expedition tree. | Confirm purchase cost, whether it is tradeable, and how its random inscription pool is displayed. |
| Grand Expedition modifiers | Grand Expeditions now receive 1-2 Expedition Map Modifiers. New modifiers include more Runic Monster Markers, duplicated Runic Monsters, and additional Remnants. | Check if modifier count scales from Atlas passives, map state, or only the new 0.5.4 baseline. |
| Remnant propagation | Remnants now randomly choose which Rune slot propagates to later monsters instead of randomly choosing the propagated Rune from each recipe. | Verify whether this makes recipe planning more slot-focused and less exact-rune-focused. |
| Runeshape recipe highlight | The Runeshape Recipes list now highlights the Rune that will be propagated when a Remnant is completed. | Check in UI against multi-rune recipes and Power Rune interactions. |
| Runic monster rarity scaling | Rare chance for Runic Monsters from Expedition and Grand Expeditions now correctly scales with increased Monster Rarity and Rare chance. | Recheck Atlas/passive/map-mod investment because rare-scaling nodes may be more valuable now. |
| Boss and encounter tuning | The Aberration stops arena Meteor Rain on death, and Uhtred plus Vorana had Cold Resistance reduced. | Check whether Uhtred/Vorana kill time and cold-build matchup feel materially different. |
| Ocean-map readability | The Endgame Map now has an icon that shows which Ocean Maps are Grand Expeditions. | Verify whether this reduces missed Grand Expeditions during island routing. |
| Thaumaturgic Flux cleanup | Thaumaturgic Fluxes now count for The Artisan Challenge's Any Flux condition and appear in the Fluxes section of the Currency Exchange. | Check if all Thaumaturgic Flux level variants are grouped correctly in economy views. |
| Doryani Atlas Master option | Doryani's Refined Formula now also makes Grand Expeditions have only 5 Explosives, overriding the 1-explosive Expedition maximum in those maps. | Confirm whether this changes best use of Refined Formula for Grand Expedition farming. |
| Power Rune propagation fix | Fixed an Expedition bug where Runes propagated from previously unearthed Remnants were not empowered by Power Runes. | Retest Power Rune routes and any high-value Remnant chains. |
| Area | Patch summary | Why it matters |
|---|---|---|
| Atziri's Temple | Atziri's Vault can now drop one of four Orb of Sacrifice currencies after killing Atziri. These upgrade corrupted enchantments but randomly remove an explicit modifier. | Not Expedition-specific, but important for the broader 0.5 endgame reward map. |
| Unique item skills | Uniques that grant skills now scale the granted skill to the lowest level you meet requirements for, up to the item's described maximum. | This changes leveling and low-level use cases for item-skill uniques; Eventide Petals received a level 55 requirement. |
| New Kulemak unique | The Master's Reach can drop from Vessel of Kulemak when fully empowered by the Liches. | Affects Abyss/Kulemak reward coverage rather than Expedition. |
| Inventory count tooltip | Holding Alt on currency or stackable fragments shows the count within the same inventory, including trade windows. | Useful for Logbooks, splinters, Flux, Verisium, and bulk trading checks. |
| Augment restrictions | Several augments, including Medved's Tending, Uhtred's Sidereus, and Vorana's Carnage, can no longer be socketed into corrupted or sanctified items. | Directly affects Expedition Runeforged Core planning. |
| Other endgame fixes | The patch includes fixes for Abyssal Depths Atlas passives, Simulacrum Delirium shard selection, Ritual tribute modifiers, Medallion altar rewards, Strongboxes, and several bosses. | Good candidates for follow-up checks in the other mechanic guides. |
Content Update 0.5 ? Monk ? 8 key / 7 small
Content Update 0.5 ? Huntress ? 8 key / 9 small
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
Way of the Stonefist turns rare glove modifiers into Fists of Stone modifier versions while the node is active. The table below shows the highest known prefix and suffix transformations from POE2DB.
Fists of Stone - Rare Modifiers · Way of the Stonefist
Smash to Smithereens
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
""You think us savages?" mused the Red Wolf, as he pulled teeth from the Eternal's skull. "I will show your kind the way of tooth and claw.""
"Fight with the ferocity of the First Ones."
"Bloodshed on the crimson shores, longing for the endless sea. Treasures, life, I'd give it all just to capture thee."
"Ulcers, scabs, and pocks, the third army makes its claim."
Replaces up to 2 modifiers on a Corrupted Vaal Unique Replaces other Uniques with a Corrupted Unique of the same Item Class Possible replacement pool; these options are alternatives, not simultaneous item stats. Right click this item then left click on a unique item to apply it.
Vaal Cultivation Orb: possible replacement poolAdded: +1 to Level of all Chaos Skills+1 to Level of all Chaos Skills
Added: (5-10)% Global chance to Blind Enemies on Hit(5-10)% Global chance to Blind Enemies on Hit
Added: (10-16)% inc. Magnitude of Poison you inflict(10-16)% increased Magnitude of Poison you inflict
Added: (30-60)% inc. Magnitude of Poison you inflict on targets that are not Poisoned(30-60)% increased Magnitude of Poison you inflict on targets that are not Poisoned
"Try as you like to hide the blood on your hands. You'll still know the truth."
"The whispers of the old gods hum through the iron. They demand a hero."
"After the eruption, the skies turned grey, ash began to fall, and a chill set in..."
"The largest beings on Wraeclast are not flesh and blood."
"You can be the wick or the wax. Either way, your light goes out and mine goes on."
"Wealth is not to be borne lightly."
"While Doedre lacked Maligaro's sense of style, she surpassed her master in pure malevolence."
""Stitches? Wouldn't that defeat the purpose?" - Jeffry, Torturer's Apprentice"
"Why cling to your sanity? It offers you nothing. Surrender to me, and I will grant you everything."
"Captivity breeds creativity."
Replaces up to 2 modifiers on a Corrupted Vaal Unique Replaces other Uniques with a Corrupted Unique of the same Item Class Possible replacement pool; these options are alternatives, not simultaneous item stats. Right click this item then left click on a unique item to apply it.
Vaal Cultivation Orb: possible replacement poolAdded: (10-20)% inc. Curse Magnitudes(10-20)% increased Curse Magnitudes
Added: (10-20)% inc. Freeze Dur. on Enemies(10-20)% increased Freeze Duration on Enemies
Added: (20-40)% inc. Ignite Magnitude(20-40)% increased Ignite Magnitude
Added: (20-40)% inc. Magnitude of Shock you inflict(20-40)% increased Magnitude of Shock you inflict
Added: (20-40)% inc. Magnitude of Chill you inflict(20-40)% increased Magnitude of Chill you inflict
Added: (10-15)% inc. Dmg per Curse on you(10-15)% increased Damage per Curse on you
"Reality is a puzzle. Ingenuity is power."
"What is worse, the sting of the past, the pain of the present, or the fear of the future?"
"The devil finds work for idle hands."
Replaces up to 2 modifiers on a Corrupted Vaal Unique Replaces other Uniques with a Corrupted Unique of the same Item Class Possible replacement pool; these options are alternatives, not simultaneous item stats. Right click this item then left click on a unique item to apply it.
Vaal Cultivation Orb: possible replacement poolAdded: Leech (4-6)% of Physical Atk Dmg as ManaLeech (4-6)% of Physical Attack Damage as Mana
Added: (10-20)% inc. max Mana(10-20)% increased maximum Mana
Added: 25% inc. Mana Cost Efficiency25% increased Mana Cost Efficiency
Added: Meta Skills gain 25% inc. Energy while on Full ManaMeta Skills gain 25% increased Energy while on Full Mana
Herald of the Royal Queen
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Dmg , but is based on their accumulated Blood Loss . The explosion destroys their Corpse if the enemy was Normal or Magic .
Buff
Explosion
Herald of the Royal Queen
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Dmg , but is based on their accumulated Blood Loss . The explosion destroys their Corpse if the enemy was Normal or Magic .
Buff
Explosion
""The heart is the herald. It will tell me when it is best to strike." - Atziri, Queen of the Vaal"
Replaces up to 2 modifiers on a Corrupted Vaal Unique Replaces other Uniques with a Corrupted Unique of the same Item Class Possible replacement pool; these options are alternatives, not simultaneous item stats. Right click this item then left click on a unique item to apply it.
Vaal Cultivation Orb: possible replacement poolAdded: +(100-150) to max ES+(100-150) to maximum Energy Shield
Added: (5-10)% inc. max Life(5-10)% increased maximum Life
Added: (30-50)% inc. chance to inflict Bleeding(30-50)% increased chance to inflict Bleeding
"The secret was lost with its maker."
"Anticipation is a gift."
"Xibaqua's treachery was met with divine fury. One by one, the gods reclaimed their flesh, until all that remained was a droplet of pure light: The first Vaal."
Replaces up to 2 modifiers on a Corrupted Vaal Unique Replaces other Uniques with a Corrupted Unique of the same Item Class Possible replacement pool; these options are alternatives, not simultaneous item stats. Right click this item then left click on a unique item to apply it.
Vaal Cultivation Orb: possible replacement poolAdded: (20-30)% inc. Cost Efficiency(20-30)% increased Cost Efficiency
Added: (10-15)% of Maximum Life Converted to ES(10-15)% of Maximum Life Converted to Energy Shield
Added: (25-50)% of Spell Mana Cost Converted to Life Cost(25-50)% of Spell Mana Cost Converted to Life Cost
Added: (20-40)% inc. effect of Arcane Surge on you(20-40)% increased effect of Arcane Surge on you
"She thinks and we act. She acts and we think. Fragments of the whole that washes clean the skies."
"As the serpent shuns thought, It shuns fear. It strikes with the speed of wrath And the skill of compulsion."
Replaces up to 2 modifiers on a Corrupted Vaal Unique Replaces other Uniques with a Corrupted Unique of the same Item Class Possible replacement pool; these options are alternatives, not simultaneous item stats. Right click this item then left click on a unique item to apply it.
Vaal Cultivation Orb: possible replacement poolAdded: (30-40)% inc. Dur. of Poisons you inflict when you've consumed a Frenzy Charge Recently(30-40)% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently
Added: (40-60)% reduced Poison Dur. on you(40-60)% reduced Poison Duration on you
Added: Recover (0.5-1)% of max Life per Poison affecting Enemies you KillRecover (0.5-1)% of maximum Life per Poison affecting Enemies you Kill
"Maligaro operated effortlessly, with great speed and terrible consequences."
"Diamora sings not for hunger, but for longing."
"Only once did Maligaro wonder if he'd gone too far. His greatest success took three entire legions to capture."
"Unlike the other gods, when he was born from the volcano, Valako rode the clouds of ash into the thundering sky."
"The strongest souls are forged through struggle and defeat."
""I like my vassals at sword point, but my enemies as close as the hilt." - Emperor Chitus"
"The darkest clouds clashed and coupled, giving birth to four lightning children of hate."
""Keep smiling. The deepest cut comes not from insults, but from false praise.""
"The first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption."
Replaces up to 2 modifiers on a Corrupted Vaal Unique Replaces other Uniques with a Corrupted Unique of the same Item Class Possible replacement pool; these options are alternatives, not simultaneous item stats. Right click this item then left click on a unique item to apply it.
Vaal Cultivation Orb: possible replacement poolAdded: 25% inc. Atk Speed25% increased Attack Speed
Added: +(8-10) max Rage if you've used a Skill that Requires Glory in the past 20 seconds+(8-10) maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
Added: (12-16)% chance that if you would gain Rage on Hit, you instead gain up to your max Rage(12-16)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
""The mind at the center of the swarm... K'Tash does the thinking... but it has only one thought... hate." - Rantings of a Templar prisoner, page ninety-four"
Crushing Fear
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
Strike
Shockwave
Crushing Fear
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
Strike
Shockwave
"If fear doesn't kill you, I will."
"The greatest warrior of his era fought with honour."
Crackling Palm
When you Hit with Unarmed Melee Attacks , calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
Crackling Palm
Bolt
Gelid Palm
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
"The roar of the heavens Strikes more than fear Into the hearts of Man"
| Step | Requirement / Action | Notes |
|---|---|---|
| 1 | Play Monk and choose Acolyte of Chayula. | The hidden notable is tied to this ascendancy. |
| 2 | Reach endgame mapping and progress the Breach questline. | Current guide reports point to the Breach quest chain as the unlock gate. |
| 3 | Complete the Chayula/Dreamer interaction from that questline. | Community reports describe this as communing with Chayula after Chayula's Gift. |
| 4 | Open the Acolyte of Chayula ascendancy tree. | Archon of Chayula should appear beside Chayula's Gift. |
| 5 | Spend ascendancy points to route through Chayula's Gift and allocate Archon of Chayula. | The node grants the Archon of Chayula skill. |
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
| Gemling quality | Normal quality | |
|---|---|---|
Grants (0 - 20) % increased Attack speed during any Life Flask Effect Grants (0 - 20) % increased cast speed during any Mana Flask Effect | Grants you (0 - 0.03) Flask charges per second | |
Grants (0 - 10) % more Fire damage | +(0 - 20) % increased Warcry duration per Endurance Charge consumed | |
(0 - 50) % increased totem life | +(0 - 2) seconds to Totem duration | |
Gain Runic Ward equal to (0 - 5) % of Sacrificed Life | (0 - 20) % increased Cooldown Recovery Rate | |
(0 - 20) % increased Skill Effect Duration | (0 - 20) % increased Cost Efficiency | |
Projectiles deal (0 - 3) % more Damage with Hits for each remaining Chain | Chains +(0 - 2) times | |
Non-Channelling Spells Gain (0 - 1) % of Damage as extra Lightning damage for each 100 maximum Mana you have Non-Channelling Spells cost an additional (0 - 2) % of your maximum Mana | (0 - 10) % increased Reservation Efficiency | |
Buff grants (0 - 20) % increased Armour per Stage | Gains a Stage every seconds, up to a maximum of (0 - 1) Stages | |
(0 - 20) % chance to not count Empowered Attacks | Buff grants Allies (0 - 20) % increased Freeze buildup | |
Deals (0 - 20) % more Physical damage | Break (0 - 20) % increased Armour | |
(0 - 20) % more Attack Speed | Break (0 - 20) % increased Armour | |
Limit (0 - 1) Totem | Pins Enemies as though dealing +(0 - 200) % more Damage | |
(0 - 40) % increased Presence Area of Effect | You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5 - 0) seconds | |
(-30 - 0) % more Projectile Speed | Bolts target enemies within +(0 - 0.4) metres | |
(0 - 20) % more Skill Effect Duration | When Hit by an enemy, gain Armour equal to (0 - 5) % of Energy Shield lost | |
(0 - 20) % chance to not remove Charges on use | Repeats deal +(0 - 5) % more Damage | |
Socketed Spells deal (0 - 20) % increased Damage when triggered | (0 - 15) % increased Energy gained | |
Buff grants +(0 - 8) to maximum Rage | Grants (0 - 10) % increased Rage effect | |
(0 - 20) % increased Reservation Efficiency | Minions deal (0 - 20) % more damage | |
(0 - 10) % chance to not destroy Consumed Corpse | Transforms +(0 - 1) Corpse | |
Socketed Curses have (0 - 20) % increased Magnitudes | (0 - 10) % increased Reservation Efficiency | |
Teleports + (0 - 2.5) metres | (0 - 10) % increased Cooldown Recovery Rate | |
Enemies lose Life equal to + (0 - 4) % of Consumed Blood Loss | +(0 - 0.4) metres to explosion radius | |
Deals (0 - 20) % more Physical damage | Marked target receives Heavy Stun buildup equal to (0 - 50) % of Blood Loss | |
(0 - 40) % more Magnitude of Bleeding inflicted | Pins Enemies as though dealing +(0 - 50) % more Damage | |
(0 - 30) % more Skill Effect Duration | Shielded Minions take (0 - 30) % less Damage for 1 second after Shield is lost | |
Shockwave radius is (0 - 2) metres | (0 - 20) % increased Attack Speed | |
(0 - 20) % chance to not remove Charges on use | (0 - 10) % more Cast Speed | |
Thorny Ground radius is (0 - 0.6) metres | (0 - 5) % chance to Hinder enemies on Hit | |
Buff grants (0 - 20) % increased Critical Hit chance | (0 - 10) % increased Reservation Efficiency | |
Buff grants +(0 - 1) metre to Dodge Roll distance | (0 - 10) % increased Reservation Efficiency | |
(0 - 40) % increased Reservation Efficiency | (0 - 15) % increased Energy gained | |
Socketed Spells deal (0 - 20) % increased Damage when triggered | (0 - 20) % increased Energy gained | |
Buff grants (0 - 2) % increased damage per Charge | Consumes one of each Charge every (0 - 2.4) seconds | |
(0 - 20) % chance to not remove Charges on use | (0 - 20) % increased Skill Effect Duration | |
(0 - 40) % reduced Detonation Time | (0 - 20) % increased Cooldown Recovery Rate | |
(-1 - 0) seconds to delay on gaining a Frenzy Charge | (0 - 10) % chance to gain an additional Charge | |
(0 - 40) % increased Damage with Hits against Frozen Enemies | (0 - 10) % chance to Echo | |
(0 - 20) % more Minion Attack Speed | (0 - 10) % increased Reservation Efficiency | |
Runes emerge within a (0 - 0.6) metre length cone | (-0.1 - 0) seconds to arming time (-0.1 - 0) seconds to activation time | |
(0 - 50) % faster Curse Activation | (0 - 10) % increased Curse Magnitudes | |
(0 - 50) % more Area of Effect | Contagion targets (0 - 2) additional Enemies when Cast | |
(0 - 30) % increased Cooldown Recovery Rate | +(0 - 0.5) seconds to Buff duration | |
Converts (0 - 40) % of Physical damage to Cold damage | +(0 - 0.4) metres to gouge width | |
(0 - 20) % chance to gain an additional random Charge when you gain a Charge | (0 - 20) % chance to gain an additional Charge | |
Limit (0 - 1) Totem | +(0 - 0.2) metres to Impact radius | |
(0 - 30) % more Area of Effect | (0 - 10) % increased Reservation Efficiency | |
(0 - 50) % reduced Mana Cost | (0 - 10) % increased Curse Magnitudes | |
Converts (0 - 60) % of Physical damage to Fire damage | +(0 - 0.4) metres to explosion radius | |
+(0 - 0.4) metres to explosion radius | Deals Physical damage equal to (0 - 2) % of Corpse's maximum Life | |
(0 - 40) % more Ignite Magnitude | +(0 - 1) to number of Maximum Stages | |
(0 - 20) % chance to gain an additional Charge | (0 - 50) % chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption | |
+(0 - 1) metres to Melee Strike Range | (0 - 20) % chance for an additional Shockwave | |
(0 - 30) % more Area of Effect | (0 - 10) % increased Reservation Efficiency | |
(0 - 40) % more Magnitude of Damaging Ailments inflicted | +(0 - 2) to Jagged Ground patch Limit | |
(0 - 20) % chance to cause an additional Aftershock | (0 - 6) % more Damage with Hits for each Spike | |
Targets with attached Rods take (0 - 20) % increased damage | Hits against targets with attached Rods gain (0 - 10) % of Damage as extra Lightning Damage | |
(0 - 4) second duration between Element randomisations | Buff grants (0 - 10) % more damage with the affected Element | |
Socketed Spells deal (0 - 20) % increased Damage when triggered | Maximum Energy is (0 - 100) | |
(0 - 20) % more Critical Hit Chance | +(0 - 0.2) metres to Pulse radius | |
(0 - 50) % faster Curse Activation | (0 - 10) % increased Curse Magnitudes | |
(0 - 40) % reduced Skill Effect Duration (0 - 20) % less Cast Speed | +(0 - 2) % more Damage for each previous Ember fired in sequence ember fusillade damage +% final per ember fired [0,2] | |
Buff Empowers bolts with (0 - 10) % more damage | (0 - 10) % increased Cooldown Recovery Rate | |
(0 - 50) % reduced Mana Cost | (0 - 10) % increased Curse Magnitudes | |
+(0 - 4) to Fissure Limit | (0 - 20) % chance to create an additional Fissure | |
(0 - 40) % increased Damage with Hits against Frozen Enemies | (0 - 120) % more Freeze Buildup | |
Chains +(0 - 4) times | +(0 - 1) second to Debuff duration | |
(0 - 40) % increased Cooldown Recovery Rate | Spends up to (0 - 200) additional Runic Ward | |
(0 - 15) % increased Spirit Reservation Efficiency | Regenerate (0 - 0.5) Rage per second | |
Fires +(0 - 2) Projectiles | (0 - 20) % increased Cooldown Recovery Rate | |
+(0 - 2) Bolts loaded per clip | (0 - 30) % more Ignite Magnitude | |
(0 - 20) % chance to not remove Charges on use | +(0 - 0.4) metres to Explosion radius +(0 - 0.4) metres to Explosion length | |
(0 - 30) % increased Runic Ward Cost Efficiency | +(0 - 0.2) metres to Explosion radius | |
Projectiles have (0 - 50) % chance to Return to you | (0 - 30) % increased Projectile Speed | |
(0 - 20) % chance to not remove Charges on use | (0 - 20) % more Damage per Power Charge Consumed | |
+(0 - 1) metres to Melee Strike Range | (0 - 15) % chance to not consume Parried Debuff | |
(0 - 40) % increased Reservation Efficiency | (0 - 20) % increased Energy gained | |
Socketed Skills have (0 - 40) % increased Cooldown Recovery Rate | Gain (0 - 1) Rage per enemy Power in range Attacks Empowered by Socketed Skills deal (0 - 30) % increased damage | |
+ (0 - 10) % chance to fire 8 additional Projectiles in a circle | +(0 - 10) % chance to fire 2 additional Projectiles | |
(0 - 20) % chance to not remove an Infusion but still count as consuming them | +(0 - 0.2) metres to impact radius | |
(0 - 20) % more Area of Effect | Rage cost is ignored for an additional (0 - 1) second | |
Deals (0 - 40) % more Fire Damage | Inflicts (0 - 20) % more Flammability Magnitude | |
(0 - 40) % more Magnitude of Damaging Ailments per Stage | (0 - 20) % more Cast Speed | |
(0 - 50) % faster Curse Activation | (0 - 10) % increased Curse Magnitudes | |
Gain (0 - 10) % damage as Extra Lightning Damage active skill base all damage % to gain as cold [0,10] | (0 - 20) % increased Cooldown Recovery Rate | |
(0 - 20) % chance to not remove Charges on use | (0 - 20) % more Critical Hit Chance | |
Gain (0 - 20) % damage as Extra Fire Damage | (0 - 10) % increased Cooldown Recovery Rate | |
(0 - 20) % more Guard gained | Shockwave radius is (0 - 0.4) metres | |
(0 - 100) % more reload speed | Fires (0 - 2) fragments per shot | |
Volcano duration is (0 - 1) second | +(0 - 0.4) metres to eruption radius Explosion radius is (0 - 0.4) metres | |
(0 - 50) % reduced Mana Cost | Hits against Marked enemy cause +(0 - 20) % more Freeze buildup | |
Maximum (0 - 4) Seals | (0 - 40) % more Freeze Buildup | |
Limit (0 - 3) Frost Bomb | +(0 - 10) % maximum Elemental Exposure applied | |
Forks (0 - 2) additional Times | +(0 - 10) % chance to fire 2 additional Projectiles | |
(0 - 400) % increased Ice Crystal Life | (0 - 20) % increased Cooldown Recovery Rate | |
(0 - 40) % more Projectile Speed | (0 - 20) % more Projectile Damage after Piercing an Enemy | |
(0 - 20) % increased Damage with Hits against Frozen Enemies | +(0 - 1) metre to wave radius | |
base number of frozen locus allowed [0,1] | (0 - 20) % more Magnitude of Chill inflicted | |
(0 - 20) % more Area of Effect | (0 - 40) % increased Stun Threshold while using Skill | |
(0 - 20) % more Attack Speed | Gain (0 - 2) Rage on Hit | |
+(0 - 2) Bolts loaded per clip | Fires (0 - 2) fragments per shot | |
Deals (0 - 20) % more Fire Damage | +(0 - 0.4) metres to impact radius +(0 - 0.4) metres to cloud radius | |
Deals (0 - 20) % more Fire Damage | (0 - 20) % increased Cooldown Recovery Rate | |
(0 - 30) % chance for Lightning Damage with Hits to be Lucky | Skills have a (0 - 20) % longer Perfect Timing window | |
Maximum (0 - 1) Ghost Shrouds | (0 - 20) % increased Reservation Efficiency | |
Explosion radius is (0 - 1) metre | +(0 - 2) Bolts loaded per clip | |
(0 - 20) % more Attack Speed | Gains (0 - 15) % of Physical damage as Cold damage | |
(0 - 20) % chance to not remove Charges on use | active skill base area of effect radius [0,4] | |
Remnants created by Supported Skills can be collected from (0 - 40) % further away | Remnants store (0 - 5) % of Minion maximum Life | |
+(0 - 0.4) metres to eruption radius | Creates +(0 - 2) Grim Pillars | |
Penetrates (0 - 60) % Cold Resistance | Can store +(0 - 5) Bolts | |
(0 - 50) % chance to not consume Glory | +(0 - 0.4) metres to impact radius | |
(0 - 50) % reduced Mana Cost | +(0 - 20) % increased duration of socketed Curses +(0 - 10) % increased Effect of Socketed Marks | |
Buff grants (0 - 20) % increased Fire damage | An additional +(0 - 5) % of Overkill damage contributes to base Ignite damage | |
Buff grants (0 - 15) % increased Physical damage | Deals +(0 - 4) % of exploded enemy's Blood Loss as unscalable Physical Attack Damage | |
Buff grants (0 - 20) % increased Cold damage | Explosion radius is (0 - 0.4) metres | |
(0 - 30) % more Area of Effect | (0 - 20) % chance to Hinder enemies on spreading Poison to them | |
Buff grants (0 - 20) % increased Lightning damage | Lightning Bolts strike the targets of your next (0 - 2) Attack Hits after killing a Shocked enemy with Attack damage | |
(0 - 40) % more Critical Hit Chance | (0 - 10) % more Damage per 1 second of remaining duration on removed Curse | |
Deals (0 - 20) % more Physical damage | (0 - 20) % more Projectile Damage after Piercing an Enemy | |
+(0 - 2) seconds to Guard duration | Pulse grants Guard equal to an additional (0 - 5) % of Runic Ward spent | |
(0 - 50) % faster Curse Activation | (0 - 10) % increased Curse Magnitudes | |
(0 - 40) % chance to not remove an Infusion but still count as consuming them | (0 - 20) % more Damage with Hits against Enemies that are Chilled | |
(0 - 200) % more Freeze Buildup | Chills Enemies as though dealing (0 - 100) % more damage | |
(0 - 40) % reduced Movement Speed Penalty from using Skills while moving | active skill chill effect +% final [0,30] | |
(0 - 20) % more Critical Hit Chance | (0 - 20) % increased Attack Speed | |
Empowers + (0 - 2) Attacks | (0 - 10) % increased Cooldown Recovery Rate | |
Fires (0 - 4) fragments per shot | +(0 - 15) % increased Ignite duration for each Fragment in a single hit | |
+ (0 - 2) seconds of Maximum fuel | (0 - 20) % more Ignite duration | |
Warcry radius is (0 - 3) metres | Empowered Attacks Gain (0 - 10) % of damage as extra Fire damage | |
Deals (0 - 20) % more Physical damage | (0 - 50) % more Stun buildup | |
Recover (0 - 10) % of maximum Life over four seconds on Culling an Enemy | Recover (0 - 4) % of maximum Mana over four seconds on Culling an Enemy | |
(0 - 20) % more Area of Effect | (0 - 20) % more Damage with Hits against Enemies with Fully Broken Armour | |
Leyline radius is (0 - 1) metre | Deal (0 - 10) % more Spell damage while on a Leyline | |
(0 - 30) % chance for Lightning Damage with Hits to be Lucky | (0 - 40) % more chance to Shock | |
(0 - 4) additional bolts if a Shocked enemy is in the target area | (0 - 20) % more Lightning Damage | |
(0 - 20) % more Attack Speed | (0 - 20) % chance to cause an additional Burst on impact | |
Benefits from consuming Charges have (0 - 20) % chance to be doubled | Fires +(0 - 2) bolts | |
(0 - 40) % more Cast Speed | (0 - 10) % increased Magnitude of Shock inflicted | |
(0 - 40) % increased Spirit Reservation Efficiency | +(0 - 20) % chance to create an additional Remnant | |
Deals (0 - 50) % more Fire Damage Explodes after enemy is dealt damage equal to (0 - 200) % of its Ailment Threshold | Inflicts (0 - 20) % more Flammability Magnitude | |
Penetrates (0 - 20) % Cold Resistance | Gains (0 - 10) % of Physical damage as Cold damage | |
(0 - 40) % increased Cooldown Recovery Rate | Buff grants +(0 - 10) % of damage Gained as Cold damage | |
Buff grants +(0 - 5) % to maximum Block Chance | +(0 - 5) % increased Block chance | |
(0 - 20) % more Lightning Damage | Fires up to +(0 - 4) missiles | |
Buff grants (0 - 40) % increased Mana Regeneration Rate | Each Remnant grants (0 - 40) Mana | |
(-8 - 0) % of Mana and Life spent while in the storm is added to this Skill's Mana Cost per Second | Effects of Mana Tempest linger for (0 - 2) seconds after leaving the Tempest | |
Purple Flames of Chayula Duration is (0 - 0.05) seconds | Requires (0 - 1) fewer Combo to use | |
(0 - 40) % increased Reservation Efficiency of Skills (0 - 40) % increased Reservation Efficiency | +(0 - 1) seconds to Mirage duration | |
Fires +(0 - 2) Projectiles | (0 - 30) % chance to inflict Exposure on Hit | |
Limit (0 - 1) Totem | (0 - 20) % increased Area of Effect for Skills used by Totems | |
(0 - 20) % chance to not remove Charges on use | Exposure lowers Total Elemental Resistances by an additional (0 - 5) % | |
Exposure lowers Total Elemental Resistances by an additional (0 - 10) % | (0 - 20) % increased Cooldown Recovery Rate | |
Orb expires after firing (0 - 6) bolts | Chains +(0 - 3) times | |
Aura grants Minions (0 - 20) % increased Attack and Cast Speed | +(0 - 2.4) metres to Minion Aura radius | |
(0 - 40) % more Attack Speed | Inflicts (0 - 20) % more Flammability Magnitude | |
(0 - 100) % more reload speed | Fires (0 - 2) fragments per shot | |
(0 - 50) % increased Magnitude of Poison on targets that are not Poisoned | Stores (0 - 2) % of Expected Poison damage, up to Deals Physical damage equal to the stored Poison | |
Fires +(0 - 2) Projectiles | (0 - 30) % more Shock duration | |
Break Armour equal to (0 - 20) % of Poison damage | (0 - 10) % more Magnitude of Poison inflicted | |
Limit (0 - 4) Summoned Wolves | Marked target takes (0 - 1) % increased damage for each of its enemies within 6 metres of it, up to (0 - 15) % | |
(0 - 20) % chance to gain an additional Infusion | (0 - 50) % increased Verisium Infusion duration | |
(0 - 20) % more Critical Hit Chance | (0 - 20) % increased Attack Speed | |
(0 - 100) % more Skill Effect Duration | (0 - 10) % chance to not destroy Consumed Corpse | |
Minions deal (0 - 50) % more damage | Limit (0 - 2) Summoned Raging Spirits | |
Deals (0 - 20) % more damage | Arrows fall (0 - 20) % faster | |
(0 - 30) % increased Immobilisation buildup | (0 - 20) % increased Cooldown Recovery Rate | |
Limit (0 - 4) Raised Zombies | (0 - 25) % increased effect of Empowerment on Raised Zombies | |
(0 - 20) % chance to Aggravate Bleeding on targets you Hit with Attacks | base additional damage from distance +% final [0,30] | |
(0 - 20) % more Area of Effect | Rage cost is ignored for an additional (0 - 1) second | |
(0 - 40) % more Magnitude of Bleeding inflicted | (0 - 20) % chance to leave an additional spearhead in the target | |
+(0 - 30) to Maximum Heat | +(0 - 15) to Maximum Heat | |
Spawn a new Swarm once every (-2 - 0) seconds | +(0 - 1) metres to swarm Attack radius | |
Socketed Spells deal (0 - 20) % increased Damage when triggered | (0 - 20) % increased Energy gained | |
Buff duration is (0 - 1) second | +(0 - 20) % more Stun Threshold while Buff is active | |
% chance to spawn a Remnant on Stunning an Enemy | +(0 - 5) % chance to spawn a Remnant on Stunning an Enemy +(0 - 5) % chance to spawn a Remnant on killing an enemy | |
+(0 - 20) % more damage against Immobilised enemies | (0 - 40) % more Stun buildup | |
(0 - 100) % increased Stun Threshold while Channelling | Break (0 - 20) % increased Armour | |
(0 - 30) % increased Reservation Efficiency | Minions have (0 - 20) % more Maximum Life | |
Chains +(0 - 4) times | (0 - 10) % more Damage with Hits for each time this Skill has Chained | |
Break Armour equal to (0 - 40) % of Physical damage dealt | (0 - 100) % increased Stun Threshold while using Skill | |
You take (0 - 10) % of damage from Blocked Hits | (0 - 40) % increased Stun Threshold while using Skill | |
Minions have (0 - 40) % increased maximum Life | Minions Revive +(0 - 5) % more quickly | |
Gain (0 - 1) additional Fury on Attack Hit | Buff grants (0 - 5) % more damage | |
(0 - 1) % more Armour per Scavenged Plating | +(0 - 2) seconds to Scavenged Plating duration | |
Gains (0 - 20) % of Physical damage as Fire damage | Empowered Attack Aftershocks deal (0 - 10) % more damage | |
(0 - 20) % more Skill Effect Duration | (0 - 10) % increased Reservation Efficiency | |
(0 - 20) % more Area of Effect | (0 - 20) % more Critical Hit Chance | |
(0 - 30) % increased maximum travel distance | Deals up to an additional +(0 - 40) % more Damage, based on the distance travelled | |
Gains (0 - 20) % of Physical damage as Fire damage | (0 - 40) % more Damage if destroyed by your Skills | |
(0 - 30) % more Area of Effect | +(0 - 4) Bolts loaded per clip | |
(0 - 20) % more Attack Speed | (0 - 20) % more Lightning Damage | |
Limit (0 - 1) Totem | +(0 - 4) seconds to Totem duration | |
Limit (0 - 1) Totem | (0 - 20) % more Area of Effect | |
+(0 - 3) Bolts loaded per clip | +(0 - 40) % more damage against Immobilised enemies | |
Remnants created by Supported Skills can be collected from (0 - 30) % further away | +(0 - 2) % chance per Power to spawn a Cold Remnant on Freezing a target +(0 - 2) % chance to spawn a Fire Remnant on Igniting a non-Ignited target +(0 - 2) % chance to spawn a Lightning Remnant on Shocking a non-Shocked target | |
(0 - 50) % chance to gain an additional Charge | (0 - 50) % chance to Daze on Hit | |
Fires +(0 - 2) Projectiles | Deals additional Fire damage equal to +(0 - 4) % of Minion 's maximum Life | |
Minions have (0 - 30) % more Maximum Life | Minions cause (0 - 40) % more Stun buildup | |
Minions take (0 - 40) % reduced Damage | Revived Skeletons are immune to Damage for (0 - 3) seconds after being Revived | |
(0 - 20) % increased Spirit Reservation Efficiency | Minions deal (0 - 20) % more damage | |
Break Armour equal to (0 - 30) % of Physical damage dealt | Minions have (0 - 20) % increased effect of Rage | |
Deals (0 - 50) % more Fire Damage | Minions deal (0 - 20) % more damage | |
(0 - 30) % increased Minion Cast Speed | Minions gain (0 - 20) % of their maximum Life as Extra maximum Energy Shield | |
(0 - 20) % increased Damage with Hits against Frozen Enemies | (0 - 10) % chance to Echo | |
(0 - 100) % increased Cooldown Recovery Rate | (0 - 10) % chance to spawn an additional Infusion Remnant | |
(0 - 20) % longer Perfect Timing window (0 - 20) % more Attack Speed | Explosion radius is (0 - 0.4) metres | |
Marked enemy deals (0 - 10) % less damage | Next Critical Hit against Marked Enemy has (0 - 15) % increased Critical Damage Bonus | |
Buff grants you (0 - 20) % increased Spell damage | +(0 - 1) second to Spike duration | |
Fires +(0 - 4) Projectiles | (0 - 30) % increased Projectile Speed | |
Deals (0 - 20) % more Fire Damage | (0 - 25) % chance to retain 40% of Glory on use | |
(0 - 20) % more Attack Speed | Hazards created by this Skill have (0 - 10) % chance to rearm after they are triggered | |
Spells Cast by Totems have (0 - 10) % increased Cast Speed per Summoned Totem | +(0 - 4) seconds to Totem duration | |
Benefits from consuming Charges have (0 - 30) % chance to be doubled | Fires +(0 - 4) Projectiles | |
Fires +(0 - 2) Projectiles | (0 - 40) % chance to Blind Enemies | |
(0 - 20) % more Area of Effect | (0 - 20) % chance to cause an additional Aftershock | |
Fires +(0 - 2) Projectiles | base number of overcharged spears allowed [0,1] Limit (0 - 1) lodged spear | |
Wave length is + (0 - 4) metres | Wave width is +(0 - 1) metre | |
+(0 - 2) Bolts loaded per clip | Penetrates (0 - 20) % Lightning Resistance | |
Fires +(0 - 2) Projectiles | (0 - 30) % increased Shock Duration | |
(0 - 20) % more Attack Speed | (0 - 50) % reduced Accuracy penalty based on distance | |
(0 - 300) % more Stun buildup | +(0 - 1) maximum Stage | |
(0 - 50) % reduced Mana Cost | +(0 - 1.6) seconds to Wisp duration | |
bell hit limit [0,10] | Shockwave deals (0 - 3) % more Damage per Hit taken by Bell | |
Final Strike targets (0 - 2) additional nearby enemies | +(0 - 0.4) metres to Melee Strike Range | |
(0 - 50) % faster Curse Activation | (0 - 10) % increased Curse Magnitudes | |
(0 - 30) % chance to Impale Enemies on Hit | +(0 - 0.5) metres to vine length | |
(0 - 40) % chance to cause an additional Aftershock | (0 - 30) % chance to leave Shocked Ground when Detonating Spears | |
(0 - 20) % more Area of Effect | Drenched enemies receive (0 - 5) % more Freeze buildup Drenched enemies have (0 - 10) % more chance to be Shocked | |
Buff grants (0 - 20) % increased Life Regeneration Rate | Blessing recovers (0 - 40) Life and removes Curses and Elemental Ailments | |
+ (0 - 2) to Limit of Tornadoes | +(0 - 2) seconds to Tornado duration | |
+ (0 - 2) to Limit of Tornadoes | Copied Projectiles deal +(0 - 15) % more damage | |
Effects of Toxic Bloom Linger on you for (0 - 2) seconds | active skill base area of effect radius [0,3] | |
(0 - 40) % increased Poison Duration | Fires +(0 - 1) Pustule Limit +(0 - 1) pustule | |
Deals (0 - 20) % more Physical damage | +(0 - 5) to maximum number of Caltrops allowed | |
(0 - 20) % of Physical damage Converted to a random Element | (0 - 15) % increased Skill Speed while total Affinity is over 250 | |
Empowered Skill has (0 - 5) % more area of effect | Empowered Skill deals (0 - 10) % more damage | |
(0 - 20) % more Projectile Speed | (0 - 20) % chance for an additional twister | |
(0 - 50) % more Minion Attack Speed | +(0 - 5) seconds to Bone Construct duration Minions have (0 - 50) % increased Movement Speed | |
(0 - 50) % more Damage against Heavy Stunned Enemies | Broken Stance is removed after the affected enemy takes +(0 - 2) Hits | |
+(0 - 2) to Verisium Manifestation Limit | +(0 - 2) s to Manifestation duration | |
(0 - 40) % more Skill Effect Duration | Plant deals additional Chaos Damage per second equal to (0 - 10) % of Poison Damage per second | |
Deals (0 - 20) % more Fire Damage | (0 - 20) % chance to cause an additional Aftershock | |
(0 - 20) % more Skill Effect Duration | +(0 - 0.2) metres to eruption radius | |
Chains +(0 - 2) times | (0 - 40) % increased Skill Effect Duration | |
(0 - 20) % more Lightning Damage | (0 - 20) % increased Cooldown Recovery Rate | |
(0 - 50) % reduced Mana Cost | Hits against Marked enemy cause +(0 - 20) % increased Electrocute buildup | |
(0 - 50) % reduced Mana Cost | (0 - 10) % increased Curse Magnitudes | |
(0 - 50) % chance to not consume Glory | Buff grants +(0 - 10) % of damage Gained as Fire damage | |
(0 - 30) % more Area of Effect | (0 - 10) % increased Reservation Efficiency | |
+(0 - 5) s to Minion duration | +(0 - 2) Spell casts before dispersing | |
Enemies Frozen by this Skill take (0 - 40) % increased damage | Penetrates (0 - 20) % Cold Resistance | |
Deals (0 - 20) % more Physical damage | (0 - 20) % increased Attack Speed | |
(0 - 10) % more Attack Speed | Collapse deals +(0 - 40) % more damage per additional stage | |
Elemental Whirlwinds Gain + (0 - 50) % of damage as damage of the corresponding Type | Collapse deals +(0 - 40) % more damage per additional stage | |
Break Armour equal to (0 - 40) % of Physical damage dealt | (0 - 20) % more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further | |
(0 - 50) % more damage per stage | +(0 - 0.4) metres to explosion radius | |
Gains (0 - 20) % of Damage as Extra Chaos Damage | (0 - 30) % more Knockback Distance | |
Deals (0 - 20) % more Physical damage | +(0 - 5) % Surpassing chance to grant a Power Charge on Heavy Stun , modified by Monster Power | |
Withers enemies in your Presence every (-0.5 - 0) seconds | Withered duration is (0 - 1) second | |
(0 - 20) % more Minion Attack Speed | Summons (0 - 1) Wolf | |
| No gems match this filter. | ||
| Icon | Node | Effect |
|---|---|---|
| Stitch the Flesh | Your Maps have an additional Revival, up to 6 | |
| Archaic Corruption | Monsters released from Essences become Corrupted | |
| Evolutionary Pressure | 1% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map 2% increased Effectiveness of Monsters per Explicit Modifier on the Map Rare Monsters have a 3% increased chance of Monster Modifiers per Explicit Modifier on the Map | |
| Improved Calibration | Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps | |
| Disengaged Safeties | Map Areas are Irradiated | |
| Careful Procurement | Magic Monster Packs have 35% chance to have an additional Modifier | |
| Volatile Connection | 15% chance areas are Cleansed or Corrupted | |
| Mechanical Guardians | Non-Unique Strongboxes are guarded by a dormant Construct These Strongboxes only roll Modifiers which apply to the Construct Opening the Strongbox activates the Construct Strongboxes have 2% increased Item Quantity per Modifier | |
| Hidden Patterns | 10% chance when completing a Map to make nearby Maps accessible | |
| Dam the River | Azmeri Spirits only Possess monsters after reaching maximum empowerment | |
| Remnants of Greatness | Map Bosses have 20% chance to be guarding a Precursor Terraformer which can be used to change the biome of a group of maps nearby | |
| Head of the Snake | Pinnacle Bosses have 25% chance to drop an additional Unique item Powerful Map Bosses have 5% chance when defeated to reveal a nearby Citadel Pinnacle Bosses have a single Revive |
Experimental map-state control, Waystone scaling, monster modifier pressure, and endgame boss conversion hooks. Node names and effects are sourced from the current POE2 Masters of the Atlas page.
| Icon | Node | Effect |
|---|---|---|
| Breeding Season | 15% increased Rare Monsters Rare Monsters have 25% increased chance of Monster Modifiers | |
| Mighty Prey | 25% chance to upgrade Map Bosses to Powerful Map Bosses | |
| Scarred Lands | 20% increased number of Rare Expedition Monsters 15% increased number of Runic Monster Markers | |
| Dangerous Game | Rogue Exiles have 20% chance to Flee to an adjacent Map and upgrade their Equipment | |
| Soul Eaters | Map Bosses have 2% increased Effectiveness per 100 Power of Monsters slain in the Area | |
| Will of the Draíocht | Azmeri Spirits cannot Possess Rare Monsters | |
| Call of the Spirits | Possessed Unique Monsters Release Spirits on death | |
| Ancient Inscriptions | 8% increased effect of Explicit Modifiers on Tablets for each type of Tablet affecting Map area | |
| Lethal Adaptation | 40% increased Effectiveness of Unique Monsters with Modifiers | |
| Patient Battue | 25% chance 1 Rare Monster is replaced by a random Map Boss 5% chance 3 additional Rare Monsters are replaced by a random Map Boss | |
| Gutting and Skinning | Pinnacle Bosses may be scavenged for 5% chance to drop an additional Unique item 1% chance Unique Monsters may be scavenged for a Unique item | |
| Claimed Territories | Overlord's Influence and Overlord's Domain Atlas Passive Skills have 45% chance to add twice as much content |
Stronger rares, upgraded bosses, Spirit rules, Rogue Exile pressure, and unique-monster reward conversion. Node names and effects are sourced from the current POE2 Masters of the Atlas page.
| Icon | Node | Effect |
|---|---|---|
| Trove Seekers | 100% increased amount of Rare Chests Strongboxes have 100% increased chance to be Unique | |
| In The Wrong Hands | Powerful Map Bosses drop an additional unique item | |
| Unexpected Missions | Corrupted Waystones open a Random Map Area when used on Basic Maps Corrupted Waystones open Maps with 1 additional random Modifiers | |
| Unforeseen Threats | 5% chance on completing Maps for a nearby Anomaly Map to be revealed | |
| Mysterious Gifts | Unique Monsters have 1% chance to drop a Cryptic Key Rare Strongbox Monsters have 5% chance to drop a Cryptic Key | |
| Eastern Knowledge | Verisium Remnants have 10% chance to be rolled an additional time, keeping the rarest outcome | |
| Partial Translations | Randomly gain between 0 and 40% increased effect of Explicit Modifiers on Tablets | |
| Stolen Relics | Unique Strongboxes may be the Legacy of the Order, dropping a Twilight Reliquary Key | |
| Long Days | 20% more chance of Random Extra Content | |
| Keen Appraisal | 50% increased Exceptional Items found | |
| Untold Histories | 35% increased chance to find Lineage Supports Pinnacle Bosses have an 50% increased chance to drop Lineage Supports Pinnacle Bosses take 35% less Damage | |
| Ancient Activations | Powerful Map Bosses have 5% chance to add a Ancient Modifiers to a nearby Map |
Strongbox payoff, corrupted Waystone routing, tablet amplification, exceptional items, and secret-map discovery. Node names and effects are sourced from the current POE2 Masters of the Atlas page.
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv15-16
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Level 1
Lv65-74
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block , and damage you take from Hits is also removed from Ward . Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Ward while this Skill is active.
Level 1
Lv65-74
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Ward . Running out of Ward causes the energy to temporarily dissipate.
Level 1 | Martial Weapon
Lv70+
Pour your Ward into conjuring blades. For the duration of the Buff , these blades fall on enemies Hit by your Proj Attacks .
Level 1
Lv65-74
Sacrifice a portion of your Life to recover Ward . Ward recovered by this Skill can Overflow .
Level 1
Lv70+
Spend all your Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells .
Lv30-74
Level 1 | Talisman | Martial Weapon
Lv70+
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Proj you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Level 1 | Martial Weapon
Lv30-74
Pour your Ward into conjuring blades. For the duration of the Buff , these blades fall on enemies Hit by your Proj Attacks .
Level 1
Lv70+
Sacrifice your Ward to send out an energy pulse that grants nearby Allies Guard .
Lv30-74
Supports Attacks you use or Trigger yourself, causing them to cost Ward to use but deal additional Physical damage based on their Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Level 1
Lv70+
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
Lv30-74
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant .
Level 1
Lv70+
Expend a large amount of Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled , Remote , Cooldown or Conditional Skills, or summon Minions .
Lv30-74
Supports Slams you use yourself, allowing them to spend large amounts of Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Level 1
Lv70+
Build Glory by spending Ward . When you have max Glory , you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion . Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion , if possible, to increase the number of Minions summoned .
Level 1
Lv30-74
Spend all your Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells .
Level 1
Lv70+
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
Level 1 | Talisman | Martial Weapon
Lv30-74
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Proj you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Level 1
Lv70+
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit . This Buff is removed if you are Heavy Stunned . While this Buff is active, you cannot be Light Stunned , but Blocking too much damage may Heavy Stun you.
Level 1
Lv30-74
Sacrifice your Ward to send out an energy pulse that grants nearby Allies Guard .
Level 1
Lv70+
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block , and damage you take from Hits is also removed from Ward . Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Ward while this Skill is active.
Level 1
Lv30-74
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
Level 1
Lv70+
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Ward . Running out of Ward causes the energy to temporarily dissipate.
Level 1
Lv30-74
Expend a large amount of Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled , Remote , Cooldown or Conditional Skills, or summon Minions .
Level 1
Lv70+
Sacrifice a portion of your Life to recover Ward . Ward recovered by this Skill can Overflow .
Lv30-74
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Ward cost.
Level 1
Lv70+
While active, Hitting with an Attack will spend Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions , and can pass through them.
Lv30-74
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Proj at the cost of Ward . The Proj cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour .
Level 1
Lv70+
Spends Ward to generate Verisium Infusions , which can be used in place of any Elemental Infusions .
Level 1
Lv30-74
While active, Hitting with an Attack will spend Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions , and can pass through them.
Level 1
Lv70+
While active, enemies you Stun or kill have a chance to generate a Ward Remnant . These Remnants can Overflow your Ward .
Level 1
Lv30-74
Spends Ward to generate Verisium Infusions , which can be used in place of any Elemental Infusions .
Level 1
Lv70+
Spend Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
Level 1
Lv30-74
While active, enemies you Stun or kill have a chance to generate a Ward Remnant . These Remnants can Overflow your Ward .
Level 1
Lv70+
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
Level 1
Lv30-74
Spend Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
Level 1
Lv70+
Spend Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
Level 1
Lv30-74
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
Level 1
Lv70+
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit .
Lv30-74
Supports Attacks , causing a Runic Shockwave to erupt under enemies they Heavy Stun . The Shockwave costs Ward , and will not Trigger if you do not have enough Ward .
Level 1
Lv70+
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
Level 1
Lv30-74
Spend Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
Level 1 | Martial Weapon | Unarmed
Lv70+
Spend Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments .
Level 1
Lv30-74
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit .
Level 1
Lv70+
Spend Ward to instantly Revive your Minions . Prioritises the most powerful minions first.
Level 1
Lv30-74
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
Level 1
Lv70+
Hit an enemy under the Culling Strike Threshold , causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold .
Level 1 | Martial Weapon | Unarmed
Lv30-74
Spend Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments .
Level 1
Lv30-74
Spend Ward to instantly Revive your Minions . Prioritises the most powerful minions first.
Level 1
Lv30-74
Hit an enemy under the Culling Strike Threshold , causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold .
Lv65-74
Supports Persistent Buff Skills, causing you to lose Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
Level 1
Lv65-74
Build Glory by spending Ward . When you have max Glory , you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion . Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion , if possible, to increase the number of Minions summoned .
Level 1
Lv65-74
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
Level 1
Lv65-74
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit . This Buff is removed if you are Heavy Stunned . While this Buff is active, you cannot be Light Stunned , but Blocking too much damage may Heavy Stun you.
Lv78+
Lv65-74
Lv65-74
Lv65-74
Lv65-74
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv15-16
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Level 1
Lv65-74
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block , and damage you take from Hits is also removed from Ward . Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Ward while this Skill is active.
Level 1
Lv65-74
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Ward . Running out of Ward causes the energy to temporarily dissipate.
Level 1 | Martial Weapon
Lv70+
Pour your Ward into conjuring blades. For the duration of the Buff , these blades fall on enemies Hit by your Proj Attacks .
Level 1
Lv65-74
Sacrifice a portion of your Life to recover Ward . Ward recovered by this Skill can Overflow .
Level 1
Lv70+
Spend all your Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells .
Lv30-74
Level 1 | Talisman | Martial Weapon
Lv70+
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Proj you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Level 1 | Martial Weapon
Lv30-74
Pour your Ward into conjuring blades. For the duration of the Buff , these blades fall on enemies Hit by your Proj Attacks .
Level 1
Lv70+
Sacrifice your Ward to send out an energy pulse that grants nearby Allies Guard .
Lv30-74
Supports Attacks you use or Trigger yourself, causing them to cost Ward to use but deal additional Physical damage based on their Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Level 1
Lv70+
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
Lv30-74
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant .
Level 1
Lv70+
Expend a large amount of Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled , Remote , Cooldown or Conditional Skills, or summon Minions .
Lv30-74
Supports Slams you use yourself, allowing them to spend large amounts of Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Level 1
Lv70+
Build Glory by spending Ward . When you have max Glory , you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion . Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion , if possible, to increase the number of Minions summoned .
Level 1
Lv30-74
Spend all your Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells .
Level 1
Lv70+
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
Level 1 | Talisman | Martial Weapon
Lv30-74
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Proj you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Level 1
Lv70+
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit . This Buff is removed if you are Heavy Stunned . While this Buff is active, you cannot be Light Stunned , but Blocking too much damage may Heavy Stun you.
Level 1
Lv30-74
Sacrifice your Ward to send out an energy pulse that grants nearby Allies Guard .
Level 1
Lv70+
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block , and damage you take from Hits is also removed from Ward . Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Ward while this Skill is active.
Level 1
Lv30-74
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
Level 1
Lv70+
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Ward . Running out of Ward causes the energy to temporarily dissipate.
Level 1
Lv30-74
Expend a large amount of Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled , Remote , Cooldown or Conditional Skills, or summon Minions .
Level 1
Lv70+
Sacrifice a portion of your Life to recover Ward . Ward recovered by this Skill can Overflow .
Lv30-74
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Ward cost.
Level 1
Lv70+
While active, Hitting with an Attack will spend Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions , and can pass through them.
Lv30-74
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Proj at the cost of Ward . The Proj cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour .
Level 1
Lv70+
Spends Ward to generate Verisium Infusions , which can be used in place of any Elemental Infusions .
Level 1
Lv30-74
While active, Hitting with an Attack will spend Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions , and can pass through them.
Level 1
Lv70+
While active, enemies you Stun or kill have a chance to generate a Ward Remnant . These Remnants can Overflow your Ward .
Level 1
Lv30-74
Spends Ward to generate Verisium Infusions , which can be used in place of any Elemental Infusions .
Level 1
Lv70+
Spend Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
Level 1
Lv30-74
While active, enemies you Stun or kill have a chance to generate a Ward Remnant . These Remnants can Overflow your Ward .
Level 1
Lv70+
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
Level 1
Lv30-74
Spend Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
Level 1
Lv70+
Spend Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
Level 1
Lv30-74
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
Level 1
Lv70+
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit .
Lv30-74
Supports Attacks , causing a Runic Shockwave to erupt under enemies they Heavy Stun . The Shockwave costs Ward , and will not Trigger if you do not have enough Ward .
Level 1
Lv70+
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
Level 1
Lv30-74
Spend Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
Level 1 | Martial Weapon | Unarmed
Lv70+
Spend Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments .
Level 1
Lv30-74
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit .
Level 1
Lv70+
Spend Ward to instantly Revive your Minions . Prioritises the most powerful minions first.
Level 1
Lv30-74
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
Level 1
Lv70+
Hit an enemy under the Culling Strike Threshold , causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold .
Level 1 | Martial Weapon | Unarmed
Lv30-74
Spend Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments .
Level 1
Lv30-74
Spend Ward to instantly Revive your Minions . Prioritises the most powerful minions first.
Level 1
Lv30-74
Hit an enemy under the Culling Strike Threshold , causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold .
Lv65-74
Supports Persistent Buff Skills, causing you to lose Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
Level 1
Lv65-74
Build Glory by spending Ward . When you have max Glory , you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion . Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion , if possible, to increase the number of Minions summoned .
Level 1
Lv65-74
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
Level 1
Lv65-74
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit . This Buff is removed if you are Heavy Stunned . While this Buff is active, you cannot be Light Stunned , but Blocking too much damage may Heavy Stun you.
Lv78+
Lv65-74
Lv65-74
Lv65-74
Lv65-74
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv65-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv30-74
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv70+
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Lv15-16
Lv65-74
Path of Exile
Official gem showcase
Source video for the 0.5 Kalguuran skill family, kept as the overview lead while the parsed skill and support cards carry the detailed gem data below.
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Buff
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Buff
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Attack
Skill
Kalguuran Skills
Attack
Skill
Kalguuran Skills
Attack
Skill
Kalguuran Skills
Attack
Skill
Kalguuran Skills
Meta
Skill
Kalguuran Skills
Buff
Skill
Kalguuran Skills
Buff
Skill
Kalguuran Skills
Spell
Skill
Kalguuran Skills
Buff
Skill
Kalguuran Supports
Support
Support
Kalguuran Supports
Support
Support
Kalguuran Supports
Support
Support
Kalguuran Supports
Support
Support
Kalguuran Supports
Support
Support
Kalguuran Supports
Support
Support
Kalguuran Supports
Support
Support
| Slot | Icon | Item | Cost |
|---|---|---|---|
| Body Armour | Runeforged Sacrificial Regalia Armour : 200Evasion Rating : 182Energy Shield : 56Base Movement Speed: -0.03Runic Ward : 301Requires: Level 65 , 72 Str , 72 Dex , 72 IntImplicit: +1 to Level of all Corrupted Skill Gems | Venerable Starlit Ore The Unleashed | |
| Body Armour | Runeforged Sacrificial Regalia Armour : 200Evasion Rating : 182Energy Shield : 56Base Movement Speed: -0.03Runic Ward : 301Requires: Level 65 , 72 Str , 72 Dex , 72 IntImplicit: +1 to Level of all Corrupted Skill Gems | Revered Starlit Ore Eventide Petals | |
| Body Armour | Runeforged Sacrificial Regalia Armour : 200Evasion Rating : 182Energy Shield : 56Base Movement Speed: -0.03Runic Ward : 301Requires: Level 65 , 72 Str , 72 Dex , 72 IntImplicit: +1 to Level of all Corrupted Skill Gems | Veridical Starlit Ore Duality | |
| Body Armour | Runeforged Sacrificial Regalia Armour : 200Evasion Rating : 182Energy Shield : 56Base Movement Speed: -0.03Runic Ward : 301Requires: Level 65 , 72 Str , 72 Dex , 72 IntImplicit: +1 to Level of all Corrupted Skill Gems | Warding Starlit Ore Serle's Grit | |
| Body Armour | Runeforged Sacrificial Regalia Armour : 200Evasion Rating : 182Energy Shield : 56Base Movement Speed: -0.03Runic Ward : 301Requires: Level 65 , 72 Str , 72 Dex , 72 IntImplicit: +1 to Level of all Corrupted Skill Gems | Starlit Ore The Triskelion Reforged |
Current local quest data routes The Aberration through the Grand Expedition finale: recover the Shattered Triskelion, take The Triskelion Reforged, dispel the Ruins of Kingsmarch barrier, then defeat The Aberration. Aldur's Saga is a related Grand Expedition routing item, but the forced final-boss key is not confirmed from local data.
| Access item | Price | Links |
|---|---|---|
Shattered Triskelion | — | |
The Triskelion Reforged | — | |
Aldur's Saga | — |
| Reward | Price | Links | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Eyes of the RunefatherVenerable DefenderEyes of the Runefather Lv. 62+
Raise Shield Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Implicit
Explicit
"From aeons past, Dannig felt the Runefather's gaze, challenging him. There is no honour in ease. True greatness is torn from the jaws of defeat." | — | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
The UnleashedRevered VestmentsThe Unleashed Lv. 65+Implicit
Explicit
"His latent potential unleashed itself, a beast bursting from its shackles. Each strike of Farrow's hammer rang out a song for the First Ones." | — | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Twisted EmpyreanAberrant SledgeTwisted Empyrean Lv. 70+
Starborn Onslaught Build up Glory by Freezing or Chilling enemies. When you have max Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period. Impact
Star Fall
Implicit
Explicit
"Infinite mutations over endless eons borne upon it in a singular moment." | — |
| Lvl | Block chance | AR | ER | Mov.Spd | Ward | ES | Recipe | ||
|---|---|---|---|---|---|---|---|---|---|
| 62 | 28% | 567 | 514 | - | - | - | — | ||
| ★ | 65 | 26% | 753 | - | -0.03 | 42 | - | ||
| ★ | 65 | 25% | - | - | - | 42 | 45 | ||
| ★ | 65 | 20% | - | 148 | - | 42 | - | ! |
Raise Shield
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
"From aeons past, Dannig felt the Runefather's gaze, challenging him. There is no honour in ease. True greatness is torn from the jaws of defeat."
"His latent potential unleashed itself, a beast bursting from its shackles. Each strike of Farrow's hammer rang out a song for the First Ones."
| Lvl | Phys | Cold | Crit | APS | DPS | Recipe | ||
|---|---|---|---|---|---|---|---|---|
| 70 | 147-305 | 190-399 | 9.09% | 1.20 | 625 | — | ||
| ★ | 70 | 299-624 | 190-399 | 9% | 1 | 756 | ||
| ★ | 70 | 147-305 | 190-399 | 9% | 1.2 | 625 | ! | |
| ★ | 70 | 147-305 | 190-399 | 9% | 1.2 | 625 | ! | |
| ★ | 70 | 58.61-121.97 | 308.4-645.4 | 9% | 1.2 | 681 |
Starborn Onslaught
Build up Glory by Freezing or Chilling enemies. When you have max Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
Impact
Star Fall
"Infinite mutations over endless eons borne upon it in a singular moment."
All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Aldur's Legacy is the transform item listed by POE2DB for creating the unique-sourced legacy runes below.
Use Aldur's Legacy on the listed unique item to create its matching Legacy rune effect. These rows are sourced from the current POE2 economy Legacy Runes artifact.
| Lvl | Phys | Crit | APS | Fire | DPS | Recipe | |
|---|---|---|---|---|---|---|---|
| 45 | 67-100 | 6.50% | 1.57 | - | 131 | — | |
| ★ | 65 | - | 6.5% | 1.57 | 90-134 | 176 |
Molten Shower
Fires molten Proj from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
""A sprinkle of liquid encouragement is often required to garnish the perfect confession." - Brutus, Warden of Axiom"
| Lvl | Phys | Crit | APS | DPS | Recipe | ||
|---|---|---|---|---|---|---|---|
| 47 | 60-106 | 5.00% | 1.45 | 120 | — | ||
| ★ | 65 | 86-150 | 5% | 1.75 | 207 | ||
| ★ | 65 | 125-214 | 5% | 1.45 | 246 | ||
| ★ | 65 | 86-150 | 10% | 1.45 | 171 | ||
| ★ | 65 | 86-150 | 5% | 1.45 | 171 | ! |
Runic Tempering
Channel to imbue your armour with Runic Plates. When you are Hit while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your Thorns damage in an area around your attacker.
"A common soldier from a common family kept hammering into the night after each grueling march, his eyes afire with starlight and determination. Few suspected that he would one day become the greatest among them."
Discipline
Emit an Aura that grants you and Allies in your Presence additional Total ES .
Azmerian Wolf
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command . It Maims when attacking foes, and can lunge to bite and inflict Bleeding , or howl to inspire nearby allies.
Minion Info
Command
"Darkness howls through ancient bones, a wistful cry on hollow winds. The moon listens. The pack gathers."
| Version | Recipe |
|---|---|
| Runemastered Runic Fork |
The Stars Answer
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
The Stars Answer
Small Star
Large Star
"Smithed from ancient metal wrought from the very stars. It is a means to call upon them, for one capable of wielding it."
Coiling Bolts
Simultaneously fires a Physical Proj and a Chaos Proj at the target. These projectiles Chain through any number of Cursed targets.
Physical
Chaos
"In that moment, Viridi's bones became branches, weaving over the Darkness. She coiled around the nothing, trapping it within her everything."
Harbinger of Madness
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit , turning them into unstable apparitions which charge towards enemies and then explode.
""You mortals are insidious. You repress your evil, or deny it exists. Liars! When I open your heads, that violence floods out." - The Raven Trickster"
| Lvl | Phys | Crit | APS | DPS | Recipe | ||
|---|---|---|---|---|---|---|---|
| 11 | 12-20 | 5.00% | 1.27 | 20.3 | — | ||
| ★ | 40 | 38-63 | 5% | 1.26 | 63.6 | ! |
"Each crest was a Thane's word, bolted to Ivor's bow. They would join the Count's side, or die by his hands."
Spiraling Conspiracy
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
Minion Info
Command
""Where the boy went, ravens gathered, feasting on misery. His vile influence spread, swift as the carnage they wrought.""
""The time has passed for diplomacy! If they will not respect House Azadi, then let them die gloriously... and loudly. We are the masters of the Death Trades!" - Ratha Azadi"
| Lvl | Phys | Crit | APS | DPS | Recipe | ||
|---|---|---|---|---|---|---|---|
| 65 | 187-312 | 10.00% | 1.60 | 399 | — | ||
| ★ | 65 | 187-312 | 32% | 1.82 | 454 | ! | |
| ★ | 65 | 187-312 | 37% | 1.6 | 399 | ! | |
| ★ | 65 | 312-517 | 32% | 1.6 | 663 | ! |
"Dannig saw Seren in his mind's eye, a public ornament of extravagance. Until she bore Cadigan a son and vanished. Decadence covering brutality, like all Kalguuran customs."
Azmerian Swarms
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments . The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit .
"As the Maji approached the edge of Nothingness, she strung fragments of the Wildwood's carcass together. When she nocked her arrow, she pulled upon the elements of life itself."
| Lvl | Phys | Cold | Crit | APS | DPS | Recipe | ||
|---|---|---|---|---|---|---|---|---|
| 70 | 147-305 | 190-399 | 9.09% | 1.20 | 625 | — | ||
| ★ | 70 | 299-624 | 190-399 | 9% | 1 | 756 | ||
| ★ | 70 | 147-305 | 190-399 | 9% | 1.2 | 625 | ! | |
| ★ | 70 | 147-305 | 190-399 | 9% | 1.2 | 625 | ! | |
| ★ | 70 | 58.61-121.97 | 308.4-645.4 | 9% | 1.2 | 681 |
Starborn Onslaught
Build up Glory by Freezing or Chilling enemies. When you have max Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
Impact
Star Fall
"Infinite mutations over endless eons borne upon it in a singular moment."
Spear Throw
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Spear Throw
Explosion
Righteous Descent
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered , dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Impact
Empowered
"May the Lightless drown in the violence of His devotion."
| Lvl | Block chance | AR | ER | Mov.Spd | Ward | ES | Recipe | ||
|---|---|---|---|---|---|---|---|---|---|
| 62 | 28% | 567 | 514 | - | - | - | — | ||
| ★ | 65 | 26% | 753 | - | -0.03 | 42 | - | ||
| ★ | 65 | 25% | - | - | - | 42 | 45 | ||
| ★ | 65 | 20% | - | 148 | - | 42 | - | ! |
Raise Shield
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
"From aeons past, Dannig felt the Runefather's gaze, challenging him. There is no honour in ease. True greatness is torn from the jaws of defeat."
| Lvl | AR | ES | Ward | Recipe | |
|---|---|---|---|---|---|
| 28 | 320 | 102 | - | — | |
| ★ | 38 | 292 | 42 | 44 |
Rite of Restoration
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour , Evasion and ES . The Buff becomes more powerful the more mana you spend while standing in the Sigil.
""Do not despair! Give yourself to the woods! Become empty, and the Goddess will find you. From within her roots... you shall be restored." - Cirel of Caer Tarth"
| Lvl | AR | ES | Ward | Recipe | |
|---|---|---|---|---|---|
| 43 | 225 | 66 | - | — | |
| ★ | 55 | 210 | 60 | 112 |
"The collector need not even speak. Each ring regaled them with tales of his conquest."
| Lvl | AR | ER | Ward | Recipe | |
|---|---|---|---|---|---|
| 45 | 433 | 391 | - | — | |
| ★ | 55 | 388 | 159 | 93 |
""What are you lot looking at? We're under fire! Get to your stations!" - Captain Sventura, the Unlucky"
| Lvl | ER | Ward | Recipe | |
|---|---|---|---|---|
| 65 | 1398 | - | — | |
| ★ | 70 | 1048 | 86 |
Mist Raven
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls .
Minion Info
Command
""The boy is a bad omen," he cried. "Ravens gather before him!" That night, a new raven appeared, and shadowed the Auspex for the rest of his days."
| Lvl | ER | Ward | Recipe | |
|---|---|---|---|---|
| 65 | 1398 | - | — | |
| ★ | 70 | 1048 | 86 |
Mist Raven
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls .
Minion Info
Command
""The boy is a bad omen," he cried. "Ravens gather before him!" That night, a new raven appeared, and shadowed the Auspex for the rest of his days."
"Faith does not make us invulnerable. It makes us immortal."
"His latent potential unleashed itself, a beast bursting from its shackles. Each strike of Farrow's hammer rang out a song for the First Ones."
| Lvl | AR | ES | Ward | Recipe | |
|---|---|---|---|---|---|
| 70 | 1057 | 294 | - | — | |
| ★ | 70 | 844 | 61 | 86 |
""Hold firm. Let no word but the Mothers' turn your head. Through your unfaltering fealty, you achieve perfection.""
| Lvl | ER | ES | Ward | Recipe | |
|---|---|---|---|---|---|
| 70 | 1032 | 316 | - | — | |
| ★ | 80 | 859 | 68 | 107 |
Spirit Vessel
Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear , Werewolf , and Wyvern Skills.
Spirit Vessel
Support
"A gift from the Draíocht, lost in Darkness. The bronze hums. The cloth sighs. Living pieces of her, yearning to exist."
| Lvl | AR | ER | Recipe | |
|---|---|---|---|---|
| 65 | 537 | 489 | — | |
| ★ | 65 | 537 | 163 | Unavailable |
""Focus. Hone your mind. Your lessers rely on the tangible. Shed your senses, and raze them from this physical realm.""
| Lvl | AR | ES | Ward | Recipe | |
|---|---|---|---|---|---|
| 65 | 489 | 137 | - | — | |
| ★ | 65 | 390 | 40 | 56 |
""Your covetous hands bring the Unlight ever closer to consuming your realm.""
| Lvl | ER | ES | Ward | Recipe | |
|---|---|---|---|---|---|
| 5 | 18 | 12 | - | — | |
| ★ | 38 | 30 | 10 | 54 |
Wildwood's Gifts
You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms .
"The Roots burrow deeper, unveiling the wood's bounty..."
| Lvl | AR | Phys | Ward | Recipe | |
|---|---|---|---|---|---|
| 1 | 15 | 8-12 | - | — | |
| ★ | 38 | 50 | 8-12 | 45 |
""You think us savages?" mused the Red Wolf, as he pulled teeth from the Eternal's skull. "I will show your kind the way of tooth and claw.""
Crushing Fear
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
Strike
Shockwave
"If fear doesn't kill you, I will."
Crushing Fear
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
Strike
Shockwave
"If fear doesn't kill you, I will."
"The Master's tether wraps itself around the soul. Should he be denied, he will unmercifully set it free."
| Lvl | AR | ES | Ward | Recipe | |
|---|---|---|---|---|---|
| 65 | 398 | 110 | - | — | |
| ★ | 65 | 318 | 30 | 53 |
""Soar. Be swift. Let none trespass here, from above or below, lest your purpose be forfeit.""
"The tribe revelled wildly, unaware that each fruit they ate further bound their continuity to the fog's. In time, the merest touch could break their reality."
""Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed"
""Berek hid from Storm's lightning wrath In the embrace of oblivious Frost Repelled by ice, blinded by blizzards Storm raged in vain While Berek slept." - Berek and the Untamed"
""From Frost's ice-bound pass Berek taunted and jeered Until furious Flame scaled the mountain Berek escaped through the thaw And Frost's tortured moans." - Berek and the Untamed"
""With Flame licking at his heels Berek berated the clouds Until vengeful Storm spewed forth his rains And Berek held on tight As Fire screamed and steamed And fled." - Berek and the Untamed"
"A Templar thinks he's righteous for flogging himself once for every ten lashings he gives."
Only one instance of each Mage’s Legacy applies its bonus. Duplicate rolls increase its effect through the modifier above.
"Rivers of power coursed through their veins. Now, that power is yours, for good or ill."
"To stray is to condemn this world to sin."
| Version | Recipe |
|---|---|
| Runemastered Veridical Chain |
Midnight Zenith
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Buff
Crystal
"Dannig sculpted the Verisium to evoke the night-blooming lotus of Middengard's stygian peaks, which grow only where ash meets the snow and stars."
| Lvl | Phys | Crit | APS | DPS | Recipe | |
|---|---|---|---|---|---|---|
| 5 | 21-34 | 11.00% | 1.34 | 36.9 | — | |
| ★ | 38 | 87-147 | 11% | 1.34 | 157 | |
| ★ | 55 | 116-195 | 11% | 1.34 | 208 |
Sanguine Revelry
Conjure hateful energy to fuel your Rage and Life. While active, Bleeding enemies you kill have a chance to spawn a Hateful Remnant , and Hitting a Bleeding target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and recovers Life based on your current Rage.
"If you see the blushing tree of the northern woods, remember: "Blossoms of red, the tree's been fed. Blossoms of white, prepare for a fight.""
""A traditional hatungo does not carry an axe, it is true. But as Narumoa showed us, there are many ways to crush one's enemy...""
Limited to: 1
""Try on another life. See how it fits. You'll find that your one life is utterly inadequate." - He of Many Names and Many Faces"
Limited to: 1
""Try on another life. See how it fits. You'll find that your one life is utterly inadequate." - He of Many Names and Many Faces"
Limited to: 1
""Try on another life. See how it fits. You'll find that your one life is utterly inadequate." - He of Many Names and Many Faces"
Limited to: 1
""Try on another life. See how it fits. You'll find that your one life is utterly inadequate." - He of Many Names and Many Faces"
Limited to: 1
""Try on another life. See how it fits. You'll find that your one life is utterly inadequate." - He of Many Names and Many Faces"
Limited to: 1
""Try on another life. See how it fits. You'll find that your one life is utterly inadequate." - He of Many Names and Many Faces"
Limited to: 1
"Only a madman would ignore a god's instructions."
Limited to: 1
"Only a madman would ignore a god's instructions."
Limited to: 1
"Only a madman would ignore a god's instructions."
| Lvl | Recovers {0} Mana over {1} Seconds | Consumes {0} of {1} Charges on use | Currently has {0} Charges | |
|---|---|---|---|---|
| 50 | 932 | 10 | 0 |
"Uhtred drank. Verisium burned through his veins. He gazed at death's face. With all his strength, he turned instead to the stars, and witnessed Truth."
| Lvl | Recovers {0} Life over {1} Seconds | Consumes {0} of {1} Charges on use | Currently has {0} Charges | |
|---|---|---|---|---|
| 60 | 1987 | 3 | 0 |
""Calculations complete, and He is assembled. Our immaculate tactics are set in motion.""
"For a brief shining time, the Precursors could resculpt the world as they saw fit."
| Base | Attr. | Base stats | Implicits | Links | |
|---|---|---|---|---|---|
![]() | Distorted Amulet | -1 Suffix Modifier allowed-1 Suffix Modifier allowed | |||
![]() | Corona AmuletLv. 40 | This item gains bonuses from Socketed Items as though it was a HelmetThis item gains bonuses from Socketed Items as though it was a Helmet | |||
![]() | Lament AmuletLv. 42 | -1 Prefix Modifier allowed-1 Prefix Modifier allowed Grants one of 37 skills · Requires level 42Alchemist's Boon Arctic Armour Attrition Barkskin Barrier Invocation Berserk Briarpatch Cast on Minion Death Charge Regulation Combat Frenzy Convalescence Defiance Banner Dread Banner Ghost Dance Herald of Ash Herald of Blood Herald of Ice Herald of Plague Herald of Thunder Iron Ward Lingering Illusion Magma Barrier Mana Remnants Overwhelming Presence Plague Bearer Raging Spirits Ravenous Swarm Reaper's Invocation Savage Fury Scavenged Plating Shard Scavenger Siphon Elements Time of Need Trail of Caltrops War Banner Wind Dancer Withering Presence | |||
![]() | Portent AmuletLv. 42 | -1 Suffix Modifier allowed-1 Suffix Modifier allowed Grants one of 7 skills · Requires level 42Blink Elemental Conflux Elemental Invocation Feral Invocation Mirage Archer Sacrifice Wolf Pack | |||
![]() | Absent AmuletLv. 50 | -1 Prefix Modifier allowed -1 Suffix Modifier allowed-1 Prefix Modifier allowed -1 Suffix Modifier allowed Grants one of 7 skills · Requires level 50Archmage Cast on Critical Cast on Dodge Cast on Elemental Ailment Eternal Rage Rhoa Mount Trinity | |||
![]() | Grasping MailLv. 65 | 41 Str41 Dex41 Int | 182 ArmourArmour165 EREvasion Rating50 ESEnergy Shield-0.04 Base Move.SpdBase Movement Speed | Can roll Ring ModifiersCan roll Ring Modifiers Catalysts can be applied to this itemCatalysts can be applied to this item | |
![]() | Trarthan CannonLv. 65 | 114 Str63 Dex | 58-134 Phys.DmgPhysical Damage5% Crit%Critical Hit Chance1.4 Atk/sAttacks per Second | Cannot load or fire AmmunitionCannot load or fire Ammunition | |
![]() | Two-Stone RingLv. 35 | +(12 — 16) % to Fire and Cold Ress+(12 — 16) % to Fire and Cold Resistances | |||
![]() | Grasping RingLv. 40 | This item gains bonuses from Socketed Items as though it was GlovesThis item gains bonuses from Socketed Items as though it was Gloves | |||
![]() | Kinetic RingLv. 40 | Adds (6 — 9) to (11 — 15) Phys.Dmg to AttacksAdds (6 — 9) to (11 — 15) Physical Damage to Attacks | |||
![]() | Mnemonic RingLv. 40 | (4 — 6) % inc. max Mana(4 — 6) % increased maximum Mana | |||
![]() | Vitalic RingLv. 40 | (4 — 6) % inc. max Life(4 — 6) % increased maximum Life | |||
![]() | Oneiric RingLv. 47 | (11 — 23) % inc. Chaos.Dmg(11 — 23) % increased Chaos Damage | |||
![]() | Biostatic RingLv. 52 | +1 % to all max Resistances+1 % to all maximum Resistances |
Kalguuran Aldur rune rows are grouped by eligible equipment slot.
All new 0.5 Runes in one patch table. Slot-specific Rune browsing stays in Items > Augments > Runes.
| Required material | Result | Crafting station |
|---|---|---|
| 1 × Warding Starlit Ore | Duality | Verisium Anvil |
| Required material | Result | Crafting station |
|---|---|---|
| 1 × Revered Starlit Ore | The Unleashed | Verisium Anvil |
| Required material | Result | Crafting station |
|---|---|---|
| 1 × Veridical Starlit Ore | Eventide Petals | Verisium Anvil |
| Required material | Result | Crafting station |
|---|---|---|
| 1 × Venerable Starlit Ore | Eyes of the Runefather | Verisium Anvil |
Recipe listed in the game data; current ore availability is unconfirmed.
| Required material | Result | Crafting station |
|---|---|---|
| 1 × Starlit Ore | Serle's Grit | Verisium Anvil |
| Icon | Wombgift | Effect / Use | Item level40-67 | Item level68-74 | Item level75-83 | Item level84+ | Links |
|---|---|---|---|---|---|---|---|
![]() | Banded Wombgift | Can grow into a Belt on the Genesis Tree Requires # Hiveblood | Item level 40-67Unavailable | Item level 68-74Unavailable | Item level 75-83Unavailable | Item level 84+Unavailable | |
![]() | Lavish Wombgift | Can grow into a Currency item on the Genesis Tree Requires # Hiveblood | Item level 40-67Unavailable | Item level 68-74Unavailable | Item level 75-83Unavailable | Item level 84+Unavailable | |
![]() | Ornate Wombgift | Can grow into an Amulet on the Genesis Tree Requires # Hiveblood | Item level 40-67Unavailable | Item level 68-74Unavailable | Item level 75-83Unavailable | Item level 84+Unavailable | |
![]() | Revelatory Wombgift | Can grow into a Breachstone on the Genesis Tree Requires # Hiveblood | Item level 40-67Unavailable | Item level 68-74Unavailable | Item level 75-83Unavailable | Item level 84+Unavailable | |
![]() | Signet Wombgift | Can grow into a Ring on the Genesis Tree Requires # Hiveblood | Item level 40-67Unavailable | Item level 68-74Unavailable | Item level 75-83Unavailable | Item level 84+Unavailable |