Champion
Duelist Ascendancy

Armour and Evasion, Taunt DurationSmall Passive
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 20% inc. Taunt Dur.20% increased Taunt Duration

Worthy FoeNotable
- Taunt on HitTaunt on Hit
- Enemies Taunted by you take 15% inc. DmgEnemies Taunted by you take 15% increased Damage
- Enemies Taunted by you cannot Evade AttacksEnemies Taunted by you cannot Evade Attacks

InspirationalNotable
- 30% inc. effect of Non-Curse Auras from your Skills30% increased effect of Non-Curse Auras from your Skills
- You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that BannerYou and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
- When you leave your Banner's Area, recover 30% of the Valour consumed for that BannerWhen you leave your Banner's Area, recover 30% of the Valour consumed for that Banner

First to Strike, Last to FallNotable
- Your Hits permanently Intimidate Enemies that are on Full LifeYour Hits permanently Intimidate Enemies that are on Full Life
- Gain Adrenaline for 20 seconds when you reach Low LifeGain Adrenaline for 20 seconds when you reach Low Life
- Recover 25% of Life when you gain AdrenalineRecover 25% of Life when you gain Adrenaline
- Remove all Ailments and Burning when you gain AdrenalineRemove all Ailments and Burning when you gain Adrenaline

Armour and Evasion, Impale ChanceSmall Passive
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks

Master of MetalNotable
- Impales you inflict last 1 additional HitImpales you inflict last 1 additional Hit
- If you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to ArmourIf you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to Armour
- You and nearby Allies deal 6 to 12 added Phys.Dmg for each Impale on EnemyYou and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy

Armour and Evasion, Aura EffectSmall Passive
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills

Armour and Evasion, Aura EffectSmall Passive
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills

Armour and Evasion, Attack Damage while FortifiedSmall Passive
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 10% inc. Dmg with Attack Skills while Fortified10% increased Damage with Attack Skills while Fortified

Armour and Evasion, Attack Damage while FortifiedSmall Passive
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 10% inc. Dmg with Attack Skills while Fortified10% increased Damage with Attack Skills while Fortified

Armour and Evasion, Attack Damage while FortifiedSmall Passive
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 10% inc. Dmg with Attack Skills while Fortified10% increased Damage with Attack Skills while Fortified

Armour and Evasion, Aura EffectSmall Passive
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills

Armour and Evasion, Attack DamageSmall Passive
- 10% inc. Atk Dmg10% increased Attack Damage
- 15% inc. ER and Armour15% increased Evasion Rating and Armour

Armour and Evasion, Attack DamageSmall Passive
- 10% inc. Atk Dmg10% increased Attack Damage
- 15% inc. ER and Armour15% increased Evasion Rating and Armour

Armour and Evasion, Attack DamageSmall Passive
- 10% inc. Atk Dmg10% increased Attack Damage
- 15% inc. ER and Armour15% increased Evasion Rating and Armour

FortitudeNotable
- Nearby Allies count as having Fortification equal to yoursNearby Allies count as having Fortification equal to yours
- You have your max FortificationYou have your maximum Fortification

Unstoppable HeroNotable
- 3% more Armour and Evasion Rating per Fortification above 203% more Armour and Evasion Rating per Fortification above 20
- 3% inc. Atk Speed per Fortification above 203% increased Attack Speed per Fortification above 20

Worthy CausesNotable
- Having a placed Banner does not prevent you gaining ValourHaving a placed Banner does not prevent you gaining Valour
- Banner Skills have 100% inc. Dur.Banner Skills have 100% increased Duration
First to Strike, Last to Fall
Notable
- 10% inc. Atk Dmg10% increased Attack Damage
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- Your Hits permanently Intimidate Enemies that are on Full LifeYour Hits permanently Intimidate Enemies that are on Full Life
- Gain Adrenaline for 20 seconds when you reach Low LifeGain Adrenaline for 20 seconds when you reach Low Life
- Recover 25% of Life when you gain AdrenalineRecover 25% of Life when you gain Adrenaline
- Remove all Ailments and Burning when you gain AdrenalineRemove all Ailments and Burning when you gain Adrenaline
Master of Metal
Notable
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
- Impales you inflict last 1 additional HitImpales you inflict last 1 additional Hit
- If you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to ArmourIf you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to Armour
- You and nearby Allies deal 6 to 12 added Phys.Dmg for each Impale on EnemyYou and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy
Inspirational
Notable
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
- 30% inc. effect of Non-Curse Auras from your Skills30% increased effect of Non-Curse Auras from your Skills
- You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that BannerYou and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
- When you leave your Banner's Area, recover 30% of the Valour consumed for that BannerWhen you leave your Banner's Area, recover 30% of the Valour consumed for that Banner
Worthy Foe
Notable
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 20% inc. Taunt Dur.20% increased Taunt Duration
- Taunt on HitTaunt on Hit
- Enemies Taunted by you take 15% inc. DmgEnemies Taunted by you take 15% increased Damage
- Enemies Taunted by you cannot Evade AttacksEnemies Taunted by you cannot Evade Attacks
Fortitude
Notable
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 10% inc. Dmg with Attack Skills while Fortified10% increased Damage with Attack Skills while Fortified
- Nearby Allies count as having Fortification equal to yoursNearby Allies count as having Fortification equal to yours
- You have your max FortificationYou have your maximum Fortification
Unstoppable Hero
Notable
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 10% inc. Dmg with Attack Skills while Fortified10% increased Damage with Attack Skills while Fortified
- 3% more Armour and Evasion Rating per Fortification above 203% more Armour and Evasion Rating per Fortification above 20
- 3% inc. Atk Speed per Fortification above 203% increased Attack Speed per Fortification above 20
Worthy Causes
Notable
- 15% inc. ER and Armour15% increased Evasion Rating and Armour
- 5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
- Having a placed Banner does not prevent you gaining ValourHaving a placed Banner does not prevent you gaining Valour
- Banner Skills have 100% inc. Dur.Banner Skills have 100% increased Duration
Fatal Flourish
Notable- Non-Travel Attack Skills Repeat an additional TimeNon-Travel Attack Skills Repeat an additional Time
- Final Repeat of Attack Skills deals 60% more DmgFinal Repeat of Attack Skills deals 60% more Damage